Merged master
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 4d181c4659d7dca887f99ca1c1c6f888911b7781..dba41cc9cee11d5897f58d569ff60695000b3878 100644 (file)
@@ -1091,9 +1091,15 @@ void GameCommand_moveplayer(float request, float argc)
 
                                                                // If so, lets continue and finally move the player
                                                                client.team_forced = 0;
-                                                               MoveToTeam(client, team_id, 6);
-                                                               successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
-                                                               LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
+                                                               if (MoveToTeam(client, team_id, 6))
+                                                               {
+                                                                       successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
+                                                               }
+                                                               else
+                                                               {
+                                                                       LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+                                                               }
                                                                continue;
                                                        }
                                                        else