// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: December 29th, 2011
// =====================================================
// used by GameCommand_make_mapinfo()
}
else
{
- centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
+ centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
+ sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
}
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- LOG_TRACE("Message sent to ", client.netname);
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+ LOG_TRACE("Message sent to ", playername(client, false));
continue;
}
{
case CMD_REQUEST_COMMAND:
{
- LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
- LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
- LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
- LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
- LOG_INFO("Solid bounding box size:");
-
+ vector size_min = '0 0 0';
+ vector size_max = '0 0 0';
tracebox('1 0 0' * world.absmin.x,
'0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
'0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
'1 0 0' * world.absmax.x,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
- else LOG_INFO(" ", ftos(trace_endpos.x));
+ size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
tracebox('0 1 0' * world.absmin.y,
'1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
'0 1 0' * world.absmax.y,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
- else LOG_INFO(" ", ftos(trace_endpos.y));
+ size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
tracebox('0 0 1' * world.absmin.z,
'1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
'0 0 1' * world.absmax.z,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
- else LOG_INFO(" ", ftos(trace_endpos.z));
+ size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
tracebox('1 0 0' * world.absmax.x,
'0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
'1 0 0' * world.absmin.x,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
- else LOG_INFO(" ", ftos(trace_endpos.x));
+ size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
tracebox('0 1 0' * world.absmax.y,
'1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
'0 1 0' * world.absmin.y,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
- else LOG_INFO(" ", ftos(trace_endpos.y));
+ size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
tracebox('0 0 1' * world.absmax.z,
'1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
'0 0 1' * world.absmin.z,
MOVE_WORLDONLY,
NULL);
- if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
- else LOG_INFO(" ", ftos(trace_endpos.z));
+ size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
- LOG_INFO("\n");
+ LOG_INFOF("Original size: %v %v\n", world.absmin, world.absmax);
+ LOG_INFOF("Currently set size: %v %v\n", world.mins, world.maxs);
+ LOG_INFOF("Solid bounding box size: %v %v\n", size_min, size_max);
return;
}
if (accepted > 0)
{
stuffcmd(client, "defer clear\n");
- LOG_INFO("defer clear stuffed to ", client.netname, "\n");
+ LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
}
else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
if (client.caplayer) client.caplayer = 0;
PutObserverInServer(client);
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
}
else
{
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
}
continue;
}
if (team_id == client.team) // already on the destination team
{
// keep the forcing undone
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
continue;
}
else if (team_id == 0) // auto team
// If so, lets continue and finally move the player
client.team_forced = 0;
- MoveToTeam(client, team_id, 6);
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
+ if (MoveToTeam(client, team_id, 6))
+ {
+ successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+ LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
+ }
+ else
+ {
+ LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+ }
continue;
}
else
FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
if(!it.caplayer)
{
- it.spectatortime = time;
+ CS(it).spectatortime = time;
Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
}
));
{
case CMD_REQUEST_COMMAND:
{
- if (teamplay)
+ if (!teamplay)
{
- float t_teams, t_players, team_color;
-
- // count the total amount of players and total amount of teams
- t_players = 0;
- t_teams = 0;
- FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
- CheckAllowedTeams(it);
-
- if (c1 >= 0) t_teams = max(1, t_teams);
- if (c2 >= 0) t_teams = max(2, t_teams);
- if (c3 >= 0) t_teams = max(3, t_teams);
- if (c4 >= 0) t_teams = max(4, t_teams);
-
- ++t_players;
- ));
-
- // build a list of the players in a random order
- FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
- for ( ; ; )
- {
- int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
-
- if (shuffleteams_players[idx])
- {
- continue; // a player is already assigned to this slot
- }
- else
- {
- shuffleteams_players[idx] = etof(it);
- break;
- }
- }
- ));
-
- // finally, from the list made earlier, re-join the players in different order.
- for (int i = 1; i <= t_teams; ++i)
- {
- // find out how many players to assign to this team
- int pnum = (t_players / t_teams);
- pnum = ((i == 1) ? ceil(pnum) : floor(pnum));
-
- team_color = Team_NumberToTeam(i);
-
- // sort through the random list of players made earlier
- for (int z = 1; z <= maxclients; ++z)
- {
- if (!(shuffleteams_teams[i] >= pnum))
- {
- if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
-
- entity e = NULL;
- if(VerifyClientNumber(shuffleteams_players[z]))
- e = edict_num(shuffleteams_players[z]);
-
- if(!e) continue; // unverified
-
- if (e.team != team_color) MoveToTeam(e, team_color, 6);
+ LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
+ return;
+ }
- shuffleteams_players[z] = 0;
- shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
- }
- else
- {
- break; // move on to next team
- }
- }
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
+ if (it.team_forced) {
+ // we could theoretically assign forced players to their teams
+ // and shuffle the rest to fill the empty spots but in practise
+ // either all players or none are gonna have forced teams
+ LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
+ return;
}
+ ));
- bprint("Successfully shuffled the players around randomly.\n");
-
- // clear the buffers now
- for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
- shuffleteams_players[i] = 0;
-
- for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
- shuffleteams_teams[i] = 0;
- }
- else
- {
- LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
- }
+ int number_of_teams = 0;
+ CheckAllowedTeams(NULL);
+ if (c1 >= 0) number_of_teams = max(1, number_of_teams);
+ if (c2 >= 0) number_of_teams = max(2, number_of_teams);
+ if (c3 >= 0) number_of_teams = max(3, number_of_teams);
+ if (c4 >= 0) number_of_teams = max(4, number_of_teams);
+
+ int team_index = 0;
+ FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
+ int target_team_number = Team_NumberToTeam(team_index + 1);
+ if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
+ team_index = (team_index + 1) % number_of_teams;
+ ));
+ bprint("Successfully shuffled the players around randomly.\n");
return;
}