Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / damage.qc
index f0655a9f895d2b746281632a6cfeb1b6a03a8e43..b983cdb8aa2e11c26e002a4438a487983c3ef99c 100644 (file)
@@ -629,7 +629,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(SAME_TEAM(attacker, targ))
+                       else if(!STAT(FROZEN, targ) && SAME_TEAM(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -805,7 +805,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                        if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker))
                        {
-                               if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
+                               if (DIFF_TEAM(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
@@ -828,11 +828,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                                }
                                        }
                                }
-                               else if(IS_PLAYER(attacker))
+                               else if (IS_PLAYER(attacker) && !STAT(FROZEN, victim)) // same team
                                {
-                                       // if enemy gets frozen in this frame and receives other damage don't
-                                       // play the typehitsound e.g. when hit by multiple bullets of the shotgun
-                                       if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time))
+                                       if (deathtype != DEATH_FIRE.m_id)
                                        {
                                                attacker.typehitsound += 1;
                                        }