const int FROZEN_TEMP_REVIVING = 2;
const int FROZEN_TEMP_DYING = 3;
-const int ACTIVE_NOT = 0;
-const int ACTIVE_ACTIVE = 1;
-const int ACTIVE_IDLE = 2;
-const int ACTIVE_BUSY = 2;
-const int ACTIVE_TOGGLE = 3;
.int active;
.void (entity this, int act_state) setactive;
.entity realowner;