if(death_weapon)
{
w_deathtype = deathtype;
- int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+ Weapon w = get_weaponinfo(death_weapon);
+ int death_message = ((murder) ? w.wr_killmessage : w.wr_suicidemessage)(w);
w_deathtype = false;
if (death_message)