]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index ac303dc05ea2bb5c74f4b960713c99aaebd68d41..6687f18ebc24064cf023faaa1c9a6b766cdb9396 100644 (file)
@@ -120,10 +120,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
 
-       if(g_arena || g_ca)
-               if(autocvar_g_arena_roundbased)
-                       return;
-
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
@@ -186,28 +182,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        else
        {
                self = oldself;
-               if(g_runematch)
-               {
-                       f = RunematchHandleFrags(attacker, targ, f);
-               }
-               else if(g_lms)
-               {
-                       // remove a life
-                       float tl;
-                       tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
-                       if(tl < lms_lowest_lives)
-                               lms_lowest_lives = tl;
-                       if(tl <= 0)
-                       {
-                               if(!lms_next_place)
-                                       lms_next_place = player_count;
-                               else
-                                       lms_next_place = min(lms_next_place, player_count);
-                               PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-                               --lms_next_place;
-                       }
-                       f = 0;
-               }
        }
 
        attacker.totalfrags += f;
@@ -216,44 +190,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
-/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
-       string health_output = string_null;
-       string ping_output = string_null;
-       string handicap_output = string_null;
-       string output = string_null;
-
-       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
-       {
-               // health/armor of attacker (person who killed you)
-               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-               
-               // ping display
-               if(autocvar_sv_fraginfo_ping)
-                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-                       
-               // handicap display 
-               if(autocvar_sv_fraginfo_handicap) 
-               {
-                       if(autocvar_sv_fraginfo_handicap == 2)  
-                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
-                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
-               }
-               
-               // format the string
-               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
-                       ping_output, (handicap_output ? "^7 / " : ""), 
-                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-               
-               // add new line to the beginning if there is a message
-               if(output) { output = strcat("\n", output); }
-       }
-       
-       return output;
-}*/
-
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -273,8 +209,6 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "T");
        if(player.kh_next)
                s = strcat(s, "K");
-       if(player.runes)
-               s = strcat(s, "|", ftos(player.runes));
        return s;
 }
 
@@ -297,55 +231,75 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
-#define INFO_NO_MSG 0
-
-void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2, float f3)
+void Obituary_SpecialDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2, float f3)
 {
-       float handled = 0, hits = 0;
        if(DEATH_ISSPECIAL(deathtype))
        {
-               #define DEATHTYPE(name,msg_death,msg_death_by,position) \
-                       { if(deathtype == max(0, name)) \
-                       { \
-                               #if msg_death != NO_MSG \
-                                       if not(murder) \
-                                       { \
-                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
-                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
-                                               ++handled; \
-                                       } \
-                               #endif \
-                               #if msg_death_by != NO_MSG \
-                                       if(murder) \
-                                       { \
-                                               Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_DEATH, msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
-                                               Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
-                                               ++handled; \
-                                       } \
-                               #endif \
-                               ++hits; \
-                       } }
-
-               DEATHTYPES
-               #undef DEATHTYPE
-               
-               if not(hits)
+               entity deathent = deathtypes[(deathtype - DT_FIRST) - 1];
+               if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+
+               if(murder)
                {
-                       backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
+                       if(deathent.death_msgmurder)
+                       {
+                               Send_Notification_WOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgmurder.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgmurder.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
                }
-               if not(handled)
+               else
                {
-                       dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
-                       return;
+                       if(deathent.death_msgself)
+                       {
+                               Send_Notification_WOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgself.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgself.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
                }
        }
+       else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
 }
 
 float w_deathtype;
-float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2)
+float Obituary_WeaponDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2)
 {
        float death_weapon = DEATH_WEAPONOF(deathtype);
-
        if(death_weapon)
        {
                w_deathtype = deathtype;
@@ -354,11 +308,31 @@ float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, s
 
                if(death_message)
                {
-                       Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_WEAPON, death_message, s1, s2, s3, "", f1, f2, 0, 0);
-                       Send_Notification_WOVA(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, msg_weapon_notifs[death_message - 1].nent_msginfo.nent_id, s1, s2, s3, "", f1, f2, 0, 0);
-                       //print(Get_Field_Value(F_INFVAL, MSG_WEAPON, death_message), "\n");
+                       Send_Notification_WOVA(
+                               NOTIF_ONE,
+                               notif_target,
+                               MSG_MULTI,
+                               death_message,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
+                       Send_Notification_WOVA(
+                               NOTIF_ALL_EXCEPT,
+                               notif_target,
+                               MSG_INFO,
+                               msg_multi_notifs[death_message - 1].nent_msginfo.nent_id,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
+               }
+               else
+               {
+                       dprint(sprintf(
+                               "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+                               deathtype,
+                               death_weapon
+                       ));
                }
-               else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
 
                return TRUE;
        }
@@ -368,14 +342,30 @@ float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, s
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
+       if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
        float notif_firstblood = FALSE;
-       string deathlocation = NearestLocation(targ.origin);
-
-       //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
+       float kill_count_to_attacker, kill_count_to_target;
 
+       // Set final information for the death
+       targ.death_origin = targ.origin;
+       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+
+       #ifdef NOTIFICATIONS_DEBUG
+       Debug_Notification(
+               sprintf(
+                       "Obituary(%s, %s, %s, %s = %d);\n",
+                       attacker.netname,
+                       inflictor.netname,
+                       targ.netname,
+                       Deathtype_Name(deathtype),
+                       deathtype
+               )
+       );
+       #endif
+       
        // =======
        // SUICIDE
        // =======
@@ -403,20 +393,21 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                                break;
                                        }
                                }
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1, deathtype);
                        }
                }
                else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
+                       return;
                }
+               LogDeath("suicide", deathtype, targ, targ);
+               GiveFrags(attacker, targ, -1, deathtype);
        }
 
        // ======
        // MURDER
        // ======
-       else if(attacker.classname == "player")
+       else if(IS_PLAYER(attacker))
        {
                if(!IsDifferentTeam(attacker, targ))
                {
@@ -427,7 +418,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                        
                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
-                       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
 
                        // In this case, the death message will ALWAYS be "foo was betrayed by bar"
                        // No need for specific death/weapon messages...
@@ -443,7 +434,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
                                { \
-                                       AnnounceTo(attacker, strcat(#countb, "kills")); \
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
                                        break; \
                                }
@@ -460,12 +451,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
                                PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
-                       }
 
-                       float kill_count_to_attacker;
-                       float kill_count_to_target;
-                       if(notif_firstblood)
-                       {
+                               // tell spree_inf and spree_cen that this is a first-blood and first-victim event
                                kill_count_to_attacker = -1;
                                kill_count_to_target = -2;
                        }
@@ -475,26 +462,27 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                kill_count_to_target = 0;
                        }
 
+                       float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage));
                        if(targ.istypefrag)
                        {
-                               if(attacker.FRAG_VERBOSE)
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
 
-                               if(targ.FRAG_VERBOSE)
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
                                else
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
                        }
                        else
                        {
-                               if(attacker.FRAG_VERBOSE)
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
 
-                               if(targ.FRAG_VERBOSE)
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
                                else
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
@@ -547,14 +535,12 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
                {
-                       AnnounceTo(targ, "botlike");
+                       Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
        }
 
-       // Set final information for the death
-       targ.death_origin = targ.origin;
-       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       // reset target kill count
        if(targ.killcount) { targ.killcount = 0; }
 }
 
@@ -567,7 +553,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 {
        float mirrordamage;
        float mirrorforce;
-       float teamdamage0;
+       float complainteamdamage = 0; 
        entity attacker_save;
        mirrordamage = 0;
        mirrorforce = 0;
@@ -647,10 +633,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                        {
                                                if(targ.classname == "player" && targ.deadflag == DEAD_NO)
                                                {
-                                                       teamdamage0 = max(attacker.dmg_team, autocvar_g_teamdamage_threshold);
                                                        attacker.dmg_team = attacker.dmg_team + damage;
-                                                       if(attacker.dmg_team > teamdamage0 && !g_ca)
-                                                               mirrordamage = autocvar_g_mirrordamage * (attacker.dmg_team - teamdamage0);
+                                                       complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+                                                       if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+                                                               mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
                                                        mirrorforce = autocvar_g_mirrordamage * vlen(force);
                                                        if(g_minstagib)
                                                        {
@@ -691,14 +677,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if(targ.classname == "player")
-               if(attacker.classname == "player")
-               if(attacker != targ)
-               {
-                       targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-                       attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-               }
-
                if(targ.classname == "player")
                if (g_minstagib)
                {
@@ -725,6 +703,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        {
                                damage = 0;
                                mirrordamage = 0;
+                               complainteamdamage = 0;
                                if (targ != attacker)
                                {
                                        if ((targ.health >= 1) && (targ.classname == "player"))
@@ -740,6 +719,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
+                       complainteamdamage *= g_weapondamagefactor;
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
@@ -781,40 +761,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
-               if(g_runematch)
-               {
-                       // apply strength rune
-                       if (attacker.runes & RUNE_STRENGTH)
-                       {
-                               if(attacker.runes & CURSE_WEAK) // have both curse & rune
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_combo_damage;
-                                       force = force * autocvar_g_balance_rune_strength_combo_force;
-                               }
-                               else
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_damage;
-                                       force = force * autocvar_g_balance_rune_strength_force;
-                               }
-                       }
-                       else if (attacker.runes & CURSE_WEAK)
-                       {
-                               damage = damage * autocvar_g_balance_curse_weak_damage;
-                               force = force * autocvar_g_balance_curse_weak_force;
-                       }
-
-                       // apply defense rune
-                       if (targ.runes & RUNE_DEFENSE)
-                       {
-                               if (targ.runes & CURSE_VULNER) // have both curse & rune
-                                       damage = damage * autocvar_g_balance_rune_defense_combo_takedamage;
-                               else
-                                       damage = damage * autocvar_g_balance_rune_defense_takedamage;
-                       }
-                       else if (targ.runes & CURSE_VULNER)
-                               damage = damage * autocvar_g_balance_curse_vulner_takedamage;
-               }
-
                // count the damage
                if(attacker)
                if(!targ.deadflag)
@@ -863,7 +809,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                        {
                                                attacker.typehitsound += 1;
                                        }
-                                       if(mirrordamage > 0)
+                                       if(complainteamdamage > 0)
                                                if(time > attacker.teamkill_complain)
                                                {
                                                        attacker.teamkill_complain = time + 5;
@@ -906,42 +852,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
        self = oldself;
 
-       if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
-       {
-               if(g_runematch)
-               {
-                       if (attacker.runes & RUNE_VAMPIRE)
-                       {
-                       // apply vampire rune
-                               if (attacker.runes & CURSE_EMPATHY) // have the curse too
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb;
-                                       attacker.health = bound(
-                                               autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 40
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                               }
-                               else
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_absorb;
-                                       attacker.health = bound(
-                                               attacker.health,        // LA: was 3, but changed so that you can't lose health
-                                                                                       // empathy won't let you gain health in the same way...
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                                       }
-                       }
-                       // apply empathy curse
-                       else if (attacker.runes & CURSE_EMPATHY)
-                       {
-                               attacker.health = bound(
-                                       autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 20
-                                       attacker.health + damage * autocvar_g_balance_curse_empathy_takedamage,
-                                       attacker.health);
-                       }
-               }
-       }
-
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
        {