void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
{
string s, a, msg;
- float p, w, type;
+ float w, type;
if (targ.classname == "player" || targ.classname == "corpse")
{
}
else
{
- string blood_message, victim_message;
if (!checkrules_firstblood)
{
checkrules_firstblood = TRUE;
// TODO: fix this?
if (deathtype == DEATH_CUSTOM)
- msg = strcat(deathmessage, " by ^1", msg);
- else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
- {
- msg = ftos(strstrofs(inflictor.message2, "#", 0));
- }
+ msg = deathmessage;
+ else
+ msg = inflictor.message2;
+
+ if(strstrofs(msg, "%", 0) < 0)
+ msg = strcat("%s ", msg, " by %s");
Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
msg = inflictor.message;
else if (deathtype == DEATH_CUSTOM)
msg = deathmessage;
+ if(strstrofs(msg, "%", 0) < 0)
+ msg = strcat("%s ", msg);
GiveFrags(targ, targ, -1);
if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
if(deathtype & HITTYPE_HEADSHOT)
headshot = 1;
}
+ if(g_ca)
+ PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier"));
}
}
else
}
}
-vector NearestPointOnBox(entity box, vector org)
-{
- vector m1, m2, nearest;
-
- m1 = box.mins + box.origin;
- m2 = box.maxs + box.origin;
-
- nearest_x = bound(m1_x, org_x, m2_x);
- nearest_y = bound(m1_y, org_y, m2_y);
- nearest_z = bound(m1_z, org_z, m2_z);
-
- return nearest;
-}
-
void Damage_RecordDamage(entity attacker, float deathtype, float damage)
{
float weaponid;
if not(Fire_IsBurning(e))
return;
- o = e.owner;
- while(o.owner)
- o = o.owner;
+ for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
o = e.fire_owner;