]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
fix player view offset and headshot bbox
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 5ed980b2306b968d0a17f5226cc80186f1a7474c..809df9ecbd892b5d6037f4cb5b07670818a3ba27 100644 (file)
@@ -88,11 +88,11 @@ float IsFlying(entity a)
 
 vector GetHeadshotMins(entity targ)
 {
-       return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+       return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
 }
 vector GetHeadshotMaxs(entity targ)
 {
-       return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+       return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
 }
 
 void UpdateFrags(entity player, float f)
@@ -278,7 +278,7 @@ void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type
 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 {
        string  s, a, msg;
-       float p, w, type;
+       float w, type;
 
        if (targ.classname == "player" || targ.classname == "corpse")
        {
@@ -342,7 +342,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        }
                        else
                        {
-                               string blood_message, victim_message;
                                if (!checkrules_firstblood)
                                {
                                        checkrules_firstblood = TRUE;
@@ -364,26 +363,14 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                // TODO: fix this?
                                if (deathtype == DEATH_CUSTOM)
-                                       msg = strcat(deathmessage, " by ^1", msg);
-                               else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
-                               {
-                                       msg = ftos(strstrofs(inflictor.message2, "#", 0));
-                               }
+                                       msg = deathmessage;
+                               else
+                                       msg = inflictor.message2;
 
-                               float msgtype;
-                               w = DEATH_WEAPONOF(deathtype);
-                               if(w == WEP_LASER && ((cvar("g_balance_laser_secondary_gauntlet") && w & HITTYPE_SECONDARY) || (cvar("g_balance_laser_primary_gauntlet") && !(w & HITTYPE_SECONDARY))))
-                               {
-                                       msgtype = MSG_KILL_MELEE;
-                                       deathtype = KILL_FRAG_GAUNTLET;
-                               }
-                               else if(w == WEP_SHOTGUN && (cvar("g_balance_shotgun_secondary_melee") && w & HITTYPE_SECONDARY))
-                               {
-                                       msgtype = MSG_KILL_MELEE;
-                                       deathtype = KILL_FRAG_SHOTGUN_MELEE;
-                               }
+                               if(strstrofs(msg, "%", 0) < 0)
+                                       msg = strcat("%s ", msg, " by %s");
 
-                               Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
+                               Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
 
                                if(g_ctf && targ.flagcarried)
                                {
@@ -448,6 +435,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
                                msg = deathmessage;
+                       if(strstrofs(msg, "%", 0) < 0)
+                               msg = strcat("%s ", msg);
 
                        GiveFrags(targ, targ, -1);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
@@ -763,6 +752,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(deathtype & HITTYPE_HEADSHOT)
                                                                headshot = 1;
                                                }
+                                               if(g_ca)
+                                                       PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier"));
                                        }
                                }
                                else
@@ -860,20 +851,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
 }
 
-vector NearestPointOnBox(entity box, vector org)
-{
-       vector m1, m2, nearest;
-
-       m1 = box.mins + box.origin;
-       m2 = box.maxs + box.origin;
-
-       nearest_x = bound(m1_x, org_x, m2_x);
-       nearest_y = bound(m1_y, org_y, m2_y);
-       nearest_z = bound(m1_z, org_z, m2_z);
-
-       return nearest;
-}
-
 void Damage_RecordDamage(entity attacker, float deathtype, float damage)
 {
        float weaponid;
@@ -1016,6 +993,39 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                finaldmg = finaldmg * a;
                                                a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
                                                force = force * a;
+
+                                               // laser force adjustments :P
+                                               if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
+                                               {
+                                                       vector vel;
+
+                                                       float force_zscale;
+                                                       float force_velocitybiasramp;
+                                                       float force_velocitybias;
+
+                                                       force_velocitybiasramp = cvar("sv_maxspeed");
+                                                       if(deathtype & HITTYPE_SECONDARY)
+                                                       {
+                                                               force_zscale = cvar("g_balance_laser_secondary_force_zscale");
+                                                               force_velocitybias = cvar("g_balance_laser_secondary_force_velocitybias");
+                                                       }
+                                                       else
+                                                       {
+                                                               force_zscale = cvar("g_balance_laser_primary_force_zscale");
+                                                               force_velocitybias = cvar("g_balance_laser_primary_force_velocitybias");
+                                                       }
+
+                                                       vel = targ.velocity;
+                                                       vel_z = 0;
+                                                       vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
+                                                       force =
+                                                               vlen(force)
+                                                               *
+                                                               normalize(normalize(force) + vel);
+
+                                                       force_z *= force_zscale;
+                                               }
+
                                                //if (targ == attacker)
                                                //{
                                                //      print("hits ", ftos(hits), " / ", ftos(total));
@@ -1178,9 +1188,7 @@ void Fire_ApplyDamage(entity e)
        if not(Fire_IsBurning(e))
                return;
 
-       o = e.owner;
-       while(o.owner)
-               o = o.owner;
+       for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
        if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
                o = e.fire_owner;