vector GetHeadshotMins(entity targ)
{
- return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+ return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
}
vector GetHeadshotMaxs(entity targ)
{
- return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+ return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
}
void UpdateFrags(entity player, float f)
void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
{
string s, a, msg;
- float p, w, type;
+ float w, type;
if (targ.classname == "player" || targ.classname == "corpse")
{
}
else
{
- string blood_message, victim_message;
if (!checkrules_firstblood)
{
checkrules_firstblood = TRUE;
if(deathtype & HITTYPE_HEADSHOT)
headshot = 1;
}
+ if(g_ca)
+ PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier"));
}
}
else
}
}
-vector NearestPointOnBox(entity box, vector org)
-{
- vector m1, m2, nearest;
-
- m1 = box.mins + box.origin;
- m2 = box.maxs + box.origin;
-
- nearest_x = bound(m1_x, org_x, m2_x);
- nearest_y = bound(m1_y, org_y, m2_y);
- nearest_z = bound(m1_z, org_z, m2_z);
-
- return nearest;
-}
-
void Damage_RecordDamage(entity attacker, float deathtype, float damage)
{
float weaponid;
finaldmg = finaldmg * a;
a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
force = force * a;
+
+ // laser force adjustments :P
+ if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
+ {
+ vector vel;
+
+ float force_zscale;
+ float force_velocitybiasramp;
+ float force_velocitybias;
+
+ force_velocitybiasramp = cvar("sv_maxspeed");
+ if(deathtype & HITTYPE_SECONDARY)
+ {
+ force_zscale = cvar("g_balance_laser_secondary_force_zscale");
+ force_velocitybias = cvar("g_balance_laser_secondary_force_velocitybias");
+ }
+ else
+ {
+ force_zscale = cvar("g_balance_laser_primary_force_zscale");
+ force_velocitybias = cvar("g_balance_laser_primary_force_velocitybias");
+ }
+
+ vel = targ.velocity;
+ vel_z = 0;
+ vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
+ force =
+ vlen(force)
+ *
+ normalize(normalize(force) + vel);
+
+ force_z *= force_zscale;
+ }
+
//if (targ == attacker)
//{
// print("hits ", ftos(hits), " / ", ftos(total));
if not(Fire_IsBurning(e))
return;
- o = e.owner;
- while(o.owner)
- o = o.owner;
+ for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
o = e.fire_owner;