]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index a25ae5bec9f878d9ba5feca5a6bb2f7e7c55bae6..d375baa440d41328f318fa8ccfa307757daea696 100644 (file)
@@ -4,6 +4,7 @@
 #include "bot/api.qh"
 #include "g_hook.qh"
 #include <server/mutators/_mod.qh>
+#include "teamplay.qh"
 #include "scores.qh"
 #include "spawnpoints.qh"
 #include "../common/state.qh"
@@ -73,8 +74,6 @@ void GiveFrags(entity attacker, entity targ, float f, int deathtype, .entity wea
                UpdateFrags(attacker, f);
 }
 
-.entity kh_next;
-
 string AppendItemcodes(string s, entity player)
 {
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -90,12 +89,11 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "S");
        if(time < player.invincible_finished)
                s = strcat(s, "I");
-       if(player.flagcarried != NULL)
-               s = strcat(s, "F");
        if(PHYS_INPUT_BUTTON_CHAT(player))
                s = strcat(s, "T");
-       if(player.kh_next)
-               s = strcat(s, "K");
+       // TODO: include these codes as a flag on the item itself
+       MUTATOR_CALLHOOK(LogDeath_AppendItemCodes, player, s);
+       s = M_ARGV(1, string);
        return s;
 }
 
@@ -215,7 +213,7 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in
        if(deathtype == DEATH_FIRE.m_id)
        {
                Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping));
-               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RESOURCE_HEALTH), GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
+               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResource(attacker, RES_HEALTH), GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
                return true;
        }
 
@@ -320,14 +318,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                        // these 2 macros are spread over multiple files
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
-                               { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       if (!warmup_stage)\
-                                       {\
+                                       if (!warmup_stage) \
                                                PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
-                                       }\
-                                       break; \
-                               }
+                                       break;
+
                        switch(CS(attacker).killcount)
                        {
                                KILL_SPREE_LIST
@@ -370,8 +365,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                                        CHOICE_TYPEFRAGGED,
                                        attacker.netname,
                                        kill_count_to_target,
-                                       GetResourceAmount(attacker, RESOURCE_HEALTH),
-                                       GetResourceAmount(attacker, RESOURCE_ARMOR),
+                                       GetResource(attacker, RES_HEALTH),
+                                       GetResource(attacker, RES_ARMOR),
                                        (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
                                );
                        }
@@ -393,8 +388,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                                        CHOICE_FRAGGED,
                                        attacker.netname,
                                        kill_count_to_target,
-                                       GetResourceAmount(attacker, RESOURCE_HEALTH),
-                                       GetResourceAmount(attacker, RESOURCE_ARMOR),
+                                       GetResource(attacker, RES_HEALTH),
+                                       GetResource(attacker, RES_ARMOR),
                                        (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
                                );
                        }
@@ -488,8 +483,8 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
        float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
        STAT(FROZEN, targ) = frozen_type;
-       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0);
-       SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
+       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0);
+       SetResource(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
        targ.revive_speed = revivespeed;
        if(targ.bot_attack)
                IL_REMOVE(g_bot_targets, targ);
@@ -528,16 +523,15 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
                WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
-void Unfreeze(entity targ)
+void Unfreeze(entity targ, bool reset_health)
 {
        if(!STAT(FROZEN, targ))
                return;
 
-       if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
-       {
-               SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
-               targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
-       }
+       if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING)
+               SetResource(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
+
+       targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
 
        STAT(FROZEN, targ) = 0;
        STAT(REVIVE_PROGRESS, targ) = 0;
@@ -595,9 +589,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
-               SetResourceAmountExplicit(targ, RESOURCE_ARMOR, 0);
+               SetResourceExplicit(targ, RES_ARMOR, 0);
                targ.spawnshieldtime = 0;
-               SetResourceAmountExplicit(targ, RESOURCE_HEALTH, 0.9); // this is < 1
+               SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
                targ.flags -= targ.flags & FL_GODMODE;
                damage = 100000;
        }
@@ -616,7 +610,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(SAME_TEAM(attacker, targ))
+                       else if(!STAT(FROZEN, targ) && SAME_TEAM(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -638,7 +632,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v  = healtharmor_applydamage(GetResourceAmount(attacker, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(GetResource(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
                                                                attacker.dmg_take += v.x;
                                                                attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -648,7 +642,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(GetResourceAmount(targ, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
+                                                               vector v = healtharmor_applydamage(GetResource(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
                                                                targ.dmg_take += v.x;
                                                                targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
@@ -689,15 +683,12 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                    }
                }
 
-               if(STAT(FROZEN, targ))
-               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
+               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ))
                {
-                       if(autocvar_g_frozen_revive_falldamage > 0)
-                       if(deathtype == DEATH_FALL.m_id)
-                       if(damage >= autocvar_g_frozen_revive_falldamage)
+                       if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
                        {
-                               Unfreeze(targ);
-                               SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health);
+                               Unfreeze(targ, false);
+                               SetResource(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health);
                                Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
@@ -707,7 +698,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                        force *= autocvar_g_frozen_force;
                }
 
-               if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+               if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -786,7 +777,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                        if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker))
                        {
-                               if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
+                               if (DIFF_TEAM(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
@@ -809,9 +800,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                                }
                                        }
                                }
-                               else if(IS_PLAYER(attacker))
+                               else if (IS_PLAYER(attacker) && !STAT(FROZEN, victim)) // same team
                                {
-                                       if(deathtype != DEATH_FIRE.m_id)
+                                       if (deathtype != DEATH_FIRE.m_id)
                                        {
                                                attacker.typehitsound += 1;
                                        }
@@ -869,7 +860,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 }
 
 float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
-                                                               float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+                                                               float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -956,8 +947,10 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        force = force * (finaldmg / coredamage) * forceintensity;
                                        hitloc = nearest;
 
-                                       if(deathtype & WEP_BLASTER.m_id)
-                                               force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
+                                       // apply special scaling along the z axis if set
+                                       // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+                                       if(forcezscale)
+                                               force.z *= forcezscale;
 
                                        if(targ != directhitentity)
                                        {
@@ -1053,14 +1046,15 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
 
 float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
 {
-       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
+       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, 
+                                                                       cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
 }
 
 bool Heal(entity targ, entity inflictor, float amount, float limit)
@@ -1182,7 +1176,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1196,7 +1190,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }
@@ -1235,11 +1229,11 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = true;
 
-       if(!IS_INDEPENDENT_PLAYER(e))
-       if(!STAT(FROZEN, e))
-               FOREACH_CLIENT(IS_PLAYER(it) && it != e, {
-                       if(!IS_DEAD(it))
-                       if(!IS_INDEPENDENT_PLAYER(it))
+       if(!IS_INDEPENDENT_PLAYER(e) && !STAT(FROZEN, e))
+       {
+               IL_EACH(g_damagedbycontents, it.damagedbycontents && it != e,
+               {
+                       if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it))
                        if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
                        {
                                t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
@@ -1247,6 +1241,7 @@ void Fire_ApplyDamage(entity e)
                                Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
                        }
                });
+       }
 }
 
 void Fire_ApplyEffect(entity e)