]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'TimePath/modules'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 4fbccc7b02c160b736b09cf82718ea338acdd1b7..e3cada6c84b0acc6332325b7cc9f71ddce10797a 100644 (file)
@@ -1,15 +1,15 @@
 #include "g_damage.qh"
 
-#include "bot/bot.qh"
+#include "bot/api.qh"
 #include "g_hook.qh"
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
 #include "scores.qh"
 #include "spawnpoints.qh"
 #include "../common/state.qh"
 #include "../common/physics/player.qh"
 #include "../common/t_items.qh"
 #include "../common/vehicles/all.qh"
-#include "../common/items/all.qc"
+#include "../common/items/_mod.qh"
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "../common/playerstats.qh"
 #include "../common/teams.qh"
 #include "../common/util.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 #include "../lib/csqcmodel/sv_model.qh"
 #include "../lib/warpzone/common.qh"
 
-void UpdateFrags(entity player, float f)
+void UpdateFrags(entity player, int f)
 {
        PlayerTeamScore_AddScore(player, f);
 }
@@ -111,6 +111,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                UpdateFrags(attacker, f);
 }
 
+.entity kh_next;
+
 string AppendItemcodes(string s, entity player)
 {
        int w = PS(player).m_weapon.m_id;
@@ -503,7 +505,7 @@ void Ice_Think(entity this)
 {
        if(!STAT(FROZEN, this.owner) || this.owner.iceblock != this)
        {
-               remove(this);
+               delete(this);
                return;
        }
        setorigin(this, this.owner.origin - '0 0 16');
@@ -569,7 +571,7 @@ void Unfreeze (entity targ)
 
        // remove the ice block
        if(targ.iceblock)
-               remove(targ.iceblock);
+               delete(targ.iceblock);
        targ.iceblock = NULL;
 }
 
@@ -788,7 +790,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
+                       if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker))
                        {
                                if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
                                {
@@ -837,7 +839,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
        {
                vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
-               if(targ.movetype == MOVETYPE_PHYSICS)
+               if(targ.move_movetype == MOVETYPE_PHYSICS)
                {
                        entity farcent = new(farce);
                        farcent.enemy = targ;
@@ -852,10 +854,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                else
                {
                        targ.velocity = targ.velocity + farce;
-                       targ.move_velocity = targ.velocity;
                }
                UNSET_ONGROUND(targ);
-               targ.move_flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(targ);
        }
        // apply damage
@@ -1253,14 +1253,14 @@ void fireburner_think(entity this)
        // for players, this is done in the regular loop
        if(wasfreed(this.owner))
        {
-               remove(this);
+               delete(this);
                return;
        }
        Fire_ApplyEffect(this.owner);
        if(!Fire_IsBurning(this.owner))
        {
                this.owner.fire_burner = NULL;
-               remove(this);
+               delete(this);
                return;
        }
        Fire_ApplyDamage(this.owner);