#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
+ #include <server/defs.qh>
+ #include <server/miscfunctions.qh>
#include <lib/warpzone/common.qh>
#include <common/constants.qh>
#include <common/teams.qh>
void Unfreeze (entity targ);
-// these are updated by each Damage call for use in button triggering and such
-entity damage_targ;
-entity damage_inflictor;
-entity damage_attacker;
-
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
float RadiusDamage_running;