missile.reset = GrapplingHookReset;
missile.classname = "grapplinghook";
missile.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, missile);
set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
PROJECTILE_MAKETRIGGER(missile);