if(self.dmg)
{
if(self.team)
- if((self.spawnflags & 4 == 0) == (self.team != hitent.team))
+ if((self.spawnflags & 8 == 0) == (self.team != hitent.team))
return;
if(hitent.takedamage)
Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');