]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_triggers.qc
use the right spawnflag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_triggers.qc
index c31352ed5dec0e3f517d30198211d143db2cdcba..4a66f229380ea9c505962ae4e5aa0abe9674d171 100644 (file)
@@ -413,6 +413,13 @@ void spawnfunc_trigger_counter()
 .float triggerhurttime;
 void trigger_hurt_touch()
 {
+       if (self.active != ACTIVE_ACTIVE) 
+               return;
+
+       if(self.team)
+               if((self.spawnflags & 4 == 0) == (self.team != other.team))
+                       return;
+
        // only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
        if (other.iscreature)
        {
@@ -455,6 +462,7 @@ entity trigger_hurt_first;
 void spawnfunc_trigger_hurt()
 {
        EXACTTRIGGER_INIT;
+       self.active = ACTIVE_ACTIVE;
        self.touch = trigger_hurt_touch;
        if (!self.dmg)
                self.dmg = 1000;
@@ -462,6 +470,7 @@ void spawnfunc_trigger_hurt()
                self.message = "was in the wrong place";
        if (!self.message2)
                self.message2 = "was thrown into a world of hurt by";
+       // self.message = "someone like %s always gets wrongplaced";
 
        if(!trigger_hurt_first)
                trigger_hurt_first = self;
@@ -492,6 +501,9 @@ float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
 .float triggerhealtime;
 void trigger_heal_touch()
 {
+       if (self.active != ACTIVE_ACTIVE) 
+               return;
+       
        // only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
        if (other.iscreature)
        {
@@ -513,6 +525,8 @@ void trigger_heal_touch()
 
 void spawnfunc_trigger_heal()
 {
+       self.active = ACTIVE_ACTIVE;
+       
        EXACTTRIGGER_INIT;
        self.touch = trigger_heal_touch;
        if (!self.health)
@@ -818,7 +832,7 @@ void spawnfunc_func_pointparticles()
        if(!self.cnt)
                self.cnt = particleeffectnum(self.mdl);
 
-       Net_LinkEntity(self, FALSE, 0, pointparticles_SendEntity);
+       Net_LinkEntity(self, (self.spawnflags & 4), 0, pointparticles_SendEntity);
 
        IFTARGETED
        {
@@ -1002,6 +1016,8 @@ void misc_laser_think()
 {
        vector o;
        entity oldself;
+       entity hitent;
+       vector hitloc;
 
        self.nextthink = time;
 
@@ -1022,20 +1038,18 @@ void misc_laser_think()
                o = self.origin + v_forward * 32768;
        }
 
-       if(self.dmg)
+       if(self.dmg || self.enemy.target != "")
        {
-               if(self.dmg < 0)
-                       FireRailgunBullet(self.origin, o, 100000, 0, 0, 0, 0, 0, DEATH_HURTTRIGGER);
-               else
-                       FireRailgunBullet(self.origin, o, self.dmg * frametime, 0, 0, 0, 0, 0, DEATH_HURTTRIGGER);
+               traceline(self.origin, o, MOVE_NORMAL, self);
        }
+       hitent = trace_ent;
+       hitloc = trace_endpos;
 
        if(self.enemy.target != "") // DETECTOR laser
        {
-               traceline(self.origin, o, MOVE_NORMAL, self);
                if(trace_ent.iscreature)
                {
-                       self.pusher = trace_ent;
+                       self.pusher = hitent;
                        if(!self.count)
                        {
                                self.count = 1;
@@ -1061,18 +1075,29 @@ void misc_laser_think()
                        }
                }
        }
+
+       if(self.dmg)
+       {
+               if(self.team)
+                       if((self.spawnflags & 8 == 0) == (self.team != hitent.team))
+                               return;
+               if(hitent.takedamage)
+                       Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
+       }
 }
 
 float laser_SendEntity(entity to, float fl)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_LASER);
-       fl = fl - (fl & 0xE0); // use that bit to indicate finite length laser
+       fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
        if(self.spawnflags & 2)
                fl |= 0x80;
        if(self.alpha)
                fl |= 0x40;
        if(self.scale != 1 || self.modelscale != 1)
                fl |= 0x20;
+       if(self.spawnflags & 4)
+               fl |= 0x10;
        WriteByte(MSG_ENTITY, fl);
        if(fl & 1)
        {
@@ -1092,7 +1117,8 @@ float laser_SendEntity(entity to, float fl)
                        WriteByte(MSG_ENTITY, bound(0, self.scale * 16.0, 255));
                        WriteByte(MSG_ENTITY, bound(0, self.modelscale * 16.0, 255));
                }
-               WriteShort(MSG_ENTITY, self.cnt + 1);
+               if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
+                       WriteShort(MSG_ENTITY, self.cnt + 1);
        }
        if(fl & 2)
        {
@@ -1175,6 +1201,8 @@ void spawnfunc_misc_laser()
                self.scale = 1;
        if(!self.modelscale)
                self.modelscale = 1;
+       else if(self.modelscale < 0)
+               self.modelscale = 0;
        self.think = misc_laser_think;
        self.nextthink = time;
        InitializeEntity(self, misc_laser_init, INITPRIO_FINDTARGET);
@@ -1206,6 +1234,9 @@ void trigger_impulse_touch1()
     float pushdeltatime;
     float str;
 
+       if (self.active != ACTIVE_ACTIVE) 
+               return;
+
        // FIXME: Better checking for what to push and not.
        if not(other.iscreature)
        if (other.classname != "corpse")
@@ -1249,7 +1280,8 @@ void trigger_impulse_touch1()
     if(!pushdeltatime) return;
 
     other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime;
-       other.flags &~= FL_ONGROUND;
+    other.flags &~= FL_ONGROUND;
+    UpdateCSQCProjectile(other);
 }
 
 // Directionless (accelerator/decelerator) mode
@@ -1257,6 +1289,9 @@ void trigger_impulse_touch2()
 {
     float pushdeltatime;
 
+       if (self.active != ACTIVE_ACTIVE) 
+               return;
+
        // FIXME: Better checking for what to push and not.
        if not(other.iscreature)
        if (other.classname != "corpse")
@@ -1286,6 +1321,7 @@ void trigger_impulse_touch2()
 
     // div0: ticrate independent, 1 = identity (not 20)
     other.velocity = other.velocity * pow(self.strength, pushdeltatime);
+    UpdateCSQCProjectile(other);
 }
 
 // Spherical (gravity/repulsor) mode
@@ -1294,6 +1330,9 @@ void trigger_impulse_touch3()
     float pushdeltatime;
     float str;
 
+       if (self.active != ACTIVE_ACTIVE) 
+               return;
+
        // FIXME: Better checking for what to push and not.
        if not(other.iscreature)
        if (other.classname != "corpse")
@@ -1333,6 +1372,7 @@ void trigger_impulse_touch3()
         str = self.strength;
 
     other.velocity = other.velocity + normalize(other.origin - self.origin) * str * pushdeltatime;
+    UpdateCSQCProjectile(other);
 }
 
 /*QUAKED spawnfunc_trigger_impulse (.5 .5 .5) ?
@@ -1355,6 +1395,8 @@ in directional and sperical mode. For damper/accelerator mode this is not nesses
 
 void spawnfunc_trigger_impulse()
 {
+       self.active = ACTIVE_ACTIVE;
+
        EXACTTRIGGER_INIT;
     if(self.radius)
     {
@@ -1931,3 +1973,64 @@ void spawnfunc_trigger_magicear()
        // target:
        //   what to trigger
 }
+
+void relay_activators_use()
+{
+       entity trg, os;
+       
+       os = self;
+       
+       for(trg = world; (trg = find(trg, targetname, os.target)); )
+       {
+               self = trg;
+               if (trg.setactive)
+                       trg.setactive(os.cnt);
+               else
+               {
+                       //bprint("Not using setactive\n");
+                       if(os.cnt == ACTIVE_TOGGLE)
+                               if(trg.active == ACTIVE_ACTIVE)
+                                       trg.active = ACTIVE_NOT;
+                               else    
+                                       trg.active = ACTIVE_ACTIVE;
+                       else
+                               trg.active = os.cnt;
+               }               
+       }
+       self = os;
+}
+
+void spawnfunc_relay_activate()
+{
+       self.cnt = ACTIVE_ACTIVE;
+       self.use = relay_activators_use;
+}
+
+void spawnfunc_relay_deactivate()
+{
+       self.cnt = ACTIVE_NOT;
+       self.use = relay_activators_use;        
+}
+
+void spawnfunc_relay_activatetoggle()
+{
+       self.cnt = ACTIVE_TOGGLE;
+       self.use = relay_activators_use;        
+}
+
+.string chmap, gametype;
+void spawnfunc_target_changelevel_use()
+{
+       if(self.gametype != "")
+               MapInfo_SwitchGameType(MapInfo_Type_FromString(self.gametype));
+
+       if (self.chmap == "")
+               localcmd("endmatch\n");
+       else
+               localcmd(strcat("changelevel ", self.chmap, "\n"));
+};
+
+void spawnfunc_target_changelevel()
+{
+       self.use = spawnfunc_target_changelevel_use;
+};