]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/gamecommand.qc
Merge remote-tracking branch 'origin/master' into samual/updatecommands
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / gamecommand.qc
index 9e355c2609cde915a1066c6003ca60b01ae79244..70371f42b782a48634a552a4c0d287b26ac9531b 100644 (file)
@@ -1,6 +1,31 @@
+// =====================================================
+//  Server side game commands code, reworked by Samual
+//  Last updated: July 22nd, 2011
+// =====================================================
+
+#define GC_REQUEST_HELP 1
+#define GC_REQUEST_COMMAND 2
+#define GC_REQUEST_USAGE 3
+
+entity radarmapper;
+
+float RADAR_WIDTH_MAX = 512;
+float RADAR_HEIGHT_MAX = 512;
+float sharpen_buffer[RADAR_WIDTH_MAX * 3];
+
 string GotoMap(string m);
+string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
+// FF is contained twice, to map 256 to FF too
+// removes the need to bound()
+
 void race_deleteTime(string map, float pos);
 
+
+// ============================
+//  Misc. Supporting Functions
+// ============================
+
+// used by GameCommand_radarmap()
 float FullTraceFraction(vector a, vector mi, vector ma, vector b)
 {
        vector c;
@@ -38,7 +63,6 @@ float FullTraceFraction(vector a, vector mi, vector ma, vector b)
 
        return white / (black + white);
 }
-
 float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q)
 {
        vector a, b, mi, ma;
@@ -152,20 +176,10 @@ float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, flo
 
        return c / q;
 }
-
-// FF is contained twice, to map 256 to FF too
-// removes the need to bound()
-string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
-
-float RADAR_WIDTH_MAX = 512;
-float RADAR_HEIGHT_MAX = 512;
-float sharpen_buffer[RADAR_WIDTH_MAX * 3];
-
 void sharpen_set(float x, float v)
 {
        sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
 }
-
 float sharpen_getpixel(float x, float y)
 {
        if(x < 0)
@@ -178,7 +192,6 @@ float sharpen_getpixel(float x, float y)
                return 0;
        return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
 }
-
 float sharpen_get(float x, float a)
 {
        float sum;
@@ -196,7 +209,6 @@ float sharpen_get(float x, float a)
        sum -= sharpen_getpixel(x, 2);
        return bound(0, sum * a, 1);
 }
-
 void sharpen_shift(float w)
 {
        float i;
@@ -207,7 +219,6 @@ void sharpen_shift(float w)
                sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
        }
 }
-
 void sharpen_init(float w)
 {
        float i;
@@ -218,8 +229,6 @@ void sharpen_init(float w)
                sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
        }
 }
-
-entity radarmapper;
 void RadarMap_Next()
 {
        if(radarmapper.count & 4)
@@ -234,14 +243,14 @@ void RadarMap_Next()
        remove(radarmapper);
        radarmapper = world;
 }
-
-// rough map entity
-//   cnt: current line
-//   size: pixel width/height
-//   maxs: cell width/height
-//   frame: counter
 void RadarMap_Think()
 {
+       // rough map entity
+       //   cnt: current line
+       //   size: pixel width/height
+       //   maxs: cell width/height
+       //   frame: counter
+       
        float i, x, l;
        string si;
 
@@ -392,84 +401,7 @@ void RadarMap_Think()
        }
 }
 
-void RadarMap(float argc)
-{
-       if(radarmapper)
-               return;
-       float i;
-       radarmapper = spawn();
-       radarmapper.classname = "radarmapper";
-       radarmapper.think = RadarMap_Think;
-       radarmapper.nextthink = time;
-       radarmapper.count = 8; // default to the --trace method, as it is faster now
-       radarmapper.ltime = 1;
-       radarmapper.size_x = 512;
-       radarmapper.size_y = 512;
-       radarmapper.size_z = 1;
-
-       for(i = 1; i < argc; ++i)
-       {
-               if(argv(i) == "--force")
-                       radarmapper.count |= 1;
-               else if(argv(i) == "--loop")
-                       radarmapper.count |= 2;
-               else if(argv(i) == "--quit")
-                       radarmapper.count |= 4;
-               else if(argv(i) == "--block")
-               {
-                       radarmapper.count &~= 24;
-               }
-               else if(argv(i) == "--trace")
-               {
-                       radarmapper.count &~= 24;
-                       radarmapper.count |= 8;
-               }
-               else if(argv(i) == "--sample")
-               {
-                       radarmapper.count &~= 24;
-                       radarmapper.count |= 16;
-               }
-               else if(argv(i) == "--lineblock")
-               {
-                       radarmapper.count |= 24;
-               }
-               else if(argv(i) == "--flags") // for the recursive call
-               {
-                       ++i;
-                       radarmapper.count = stof(argv(i));
-               }
-               else if(argv(i) == "--sharpen") // for the recursive call
-               {
-                       ++i;
-                       radarmapper.ltime = stof(argv(i));
-               }
-               else if(argv(i) == "--res") // resolution
-               {
-                       ++i;
-                       radarmapper.size_x = stof(argv(i));
-                       ++i;
-                       radarmapper.size_y = stof(argv(i));
-               }
-               else if(argv(i) == "--qual") // quality multiplier
-               {
-                       ++i;
-                       radarmapper.size_z = stof(argv(i));
-               }
-               else
-               {
-                       remove(radarmapper);
-                       radarmapper = world;
-                       print("Usage: sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
-                       print("The quality factor Q is roughly proportional to the time taken.\n");
-                       print("--trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
-                       print("--block \n");
-                       return;
-               }
-       }
-
-       print("Radarmap entity spawned.\n");
-}
-
+//  used by GameCommand_make_mapinfo()
 void make_mapinfo_Think()
 {
        if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
@@ -485,6 +417,7 @@ void make_mapinfo_Think()
        }
 }
 
+//  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
 void changematchtime(float delta, float mi, float ma)
 {
        float cur;
@@ -526,6 +459,7 @@ void changematchtime(float delta, float mi, float ma)
        cvar_set("timelimit", ftos(new / 60));
 }
 
+//  used by GameCommand_modelbug() // TODO: is this even needed?
 float g_clientmodel_genericsendentity (entity to, float sf);
 void modelbug_make_svqc();
 void modelbug_make_csqc()
@@ -542,7 +476,6 @@ void modelbug_make_svqc()
        self.nextthink = time + 1;
        setorigin(self, self.origin + '0 0 8');
 }
-
 void modelbug()
 {
        entity e;
@@ -554,17 +487,14 @@ void modelbug()
        e.nextthink = time + 1;
 }
 
-// ===================
-//  Command Functions
-// ===================
-#define GC_REQUEST_HELP 1
-#define GC_REQUEST_COMMAND 2
-#define GC_REQUEST_USAGE 3
 
-void GameCommand_adminmsg(float request, string command)
+// =======================
+//  Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc)
 {
        entity client;
-       float argc = tokenize_console(command);
        float entno = stof(argv(1)); 
        float n, i;
        string s;
@@ -572,7 +502,7 @@ void GameCommand_adminmsg(float request, string command)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  adminmsg - Send an admin message to a client directly\n");
+                       print("  ^2adminmsg^7: Send an admin message to a client directly\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -589,6 +519,7 @@ void GameCommand_adminmsg(float request, string command)
                                        {
                                                if(argc == 4)
                                                {
+                                                       // make the string console safe
                                                        s = argv(2);
                                                        s = strreplace("\n", "", s);
                                                        s = strreplace("\\", "\\\\", s);
@@ -598,24 +529,24 @@ void GameCommand_adminmsg(float request, string command)
                                                }
                                                else
                                                {
-                                                       centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+                                                       centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
                                                        sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
                                                }
                                                dprint("Message sent to ", client.netname, "\n");
                                                ++n;
                                        }
                                }
-                               if(!n) { print("Client not found\n"); } 
+                               if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } 
                                return;
                        } 
                        
                default:
-                       print("Incorrect parameters for \"adminmsg\"\n");
+                       print("Incorrect parameters for ^2adminmsg^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+                       print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
                        print("  If infobartime is provided, the message will be sent to infobar.\n");
                        print("  Otherwise, it will just be sent as a centerprint message.\n");
-                       print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n");
+                       print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
                        print("          adminmsg 2 \"this message will be a centerprint\"\n");
                        return;
        }
@@ -626,7 +557,7 @@ void GameCommand_allready(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  allready - Restart the server and reset the players\n");
+                       print("  ^2allready^7: Restart the server and reset the players\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -635,49 +566,52 @@ void GameCommand_allready(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd allready\n");
+                       print("\nUsage:^3 sv_cmd allready\n");
                        print("  No arguments required.\n");
                        return;
        }
 }
 
-void GameCommand_allspec(float request) // todo: Add ability to provide a reason string
+void GameCommand_allspec(float request, float argc)
 {
        entity client;
        float i;
+       
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  allspec - Force all players to spectate\n");
+                       print("  ^2allspec^7: Force all players to spectate\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
                        FOR_EACH_PLAYER(client)
                        {
+                               self = client;
                                PutObserverInServer();
                                ++i;
                        }
-                       if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found? 
+                       if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); }
+                       else { print("No players found to spectate.\n"); }
                        return;
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd allspec\n");
-                       print("  No arguments required.\n");
+                       print("\nUsage:^3 sv_cmd allspec [reason]\n");
+                       print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
+                       print("See also: ^2moveplayer^7\n");
                        return;
        }
 }
 
-void GameCommand_anticheat(float request, string command) // FIXME: player entity is never found
+void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found
 {
        entity client;
-       float argc = tokenize_console(command);
        float entno = stof(argv(1)); 
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  anticheat - Create an anticheat report for a client\n");
+                       print("  ^2anticheat^7: Create an anticheat report for a client\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -695,10 +629,10 @@ void GameCommand_anticheat(float request, string command) // FIXME: player entit
                        return;
                        
                default:
-                       print("Incorrect parameters for \"anticheat\"\n");
+                       print("Incorrect parameters for ^2anticheat^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd anticheat clientnumber\n");
-                       print("  where clientnumber is player entity number.\n");
+                       print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+                       print("  where 'clientnumber' is player entity number.\n");
                        return;
        }
 }
@@ -708,7 +642,7 @@ void GameCommand_bbox(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  bbox - Print detailed information about world size\n");
+                       print("  ^2bbox^7: Print detailed information about world size\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -789,21 +723,21 @@ void GameCommand_bbox(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd bbox\n");
+                       print("\nUsage:^3 sv_cmd bbox\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2gettaginfo^7\n");
                        return;
        }
 }
 
-void GameCommand_bot_cmd(float request, string command) // what a mess... old old code.
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
 {
        entity bot;
-       float argc = tokenize_console(command);
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  bot_cmd - Control and send commands to bots\n");
+                       print("  ^2bot_cmd^7: Control and send commands to bots\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -870,9 +804,9 @@ void GameCommand_bot_cmd(float request, string command) // what a mess... old ol
                        }
                        
                default:
-                       print("Incorrect parameters for \"bot_cmd\"\n");
+                       print("Incorrect parameters for ^2bot_cmd^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd bot_cmd client command [argument]\n");
+                       print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
                        print("  'client' can be either the name or entity id of the bot\n");
                        print("  For full list of commands, see bot_cmd help [command].\n");
                        print("Examples: bot_cmd <id> cc \"say something\"\n");
@@ -881,27 +815,29 @@ void GameCommand_bot_cmd(float request, string command) // what a mess... old ol
        }
 }
 
-void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names)
+void GameCommand_cointoss(float request, float argc)
 {
        entity client;
-       float choice = (random() > 0.5);
+       string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+       string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+       string choice = ((random() > 0.5) ? result1 : result2);
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  cointoss - Flip a virtual coin and give random result\n");
+                       print("  ^2cointoss^7: Flip a virtual coin and give random result\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
                        FOR_EACH_CLIENT(client)
-                               centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
-                       bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
+                               centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+                       bprint(strcat("^3Throwing coin... Result: ", choice));
                        return;
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd cointoss\n");
-                       print("  No arguments required.\n");
+                       print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+                       print("  Where 'result1' and 'result2' are user created options.\n");
                        return;
        }
 }
@@ -911,7 +847,7 @@ void GameCommand_cvar_changes(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  cvar_changes - Prints a list of all changed server cvars\n");
+                       print("  ^2cvar_changes^7: Prints a list of all changed server cvars\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -920,8 +856,9 @@ void GameCommand_cvar_changes(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd \n");
+                       print("\nUsage:^3 sv_cmd cvar_changes\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2cvar_purechanges^7\n");
                        return;
        }
 }
@@ -931,7 +868,7 @@ void GameCommand_cvar_purechanges(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  cvar_purechanges - Prints a list of all changed gameplay cvars\n");
+                       print("  ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -940,20 +877,19 @@ void GameCommand_cvar_purechanges(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd cvar_purechanges\n");
+                       print("\nUsage:^3 sv_cmd cvar_purechanges\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2cvar_changes^7\n");
                        return;
        }
 }
 
-void GameCommand_database(float request, string command)
+void GameCommand_database(float request, float argc)
 {
-       float argc = tokenize_console(command);
-       
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  database - Extra controls of the serverprogs database\n");
+                       print("  ^2database^7: Extra controls of the serverprogs database\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -981,26 +917,25 @@ void GameCommand_database(float request, string command)
                        }
                        
                default:
-                       print("Incorrect parameters for \"database\"\n");
+                       print("Incorrect parameters for ^2database^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd database action filename\n");
-                       print("  Where action is the command to complete,\n");
-                       print("  and filename is what it acts upon.\n");
+                       print("\nUsage:^3 sv_cmd database action filename\n");
+                       print("  Where 'action' is the command to complete,\n");
+                       print("  and 'filename' is what it acts upon.\n");
                        print("  Full list of commands here: \"save, dump, load.\"\n");
                        return;
        }
 }
 
-void GameCommand_defer_clear(float request, string command)
+void GameCommand_defer_clear(float request, float argc)
 {
        entity client;
-       float argc = tokenize_console(command);
        float entno = stof(argv(1));
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  defer_clear - Clear all queued defer commands for client\n");
+                       print("  ^2defer_clear^7: Clear all queued defer commands for client\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1026,10 +961,11 @@ void GameCommand_defer_clear(float request, string command)
                        }
                
                default:
-                       print("Incorrect parameters for \"defer_clear\"\n");
+                       print("Incorrect parameters for ^2defer_clear^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd defer_clear clientnumber\n");
-                       print("  where clientnumber is player entity number.\n");
+                       print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+                       print("  where 'clientnumber' is player entity number.\n");
+                       print("See also: ^2defer_clear_all^7\n");
                        return;
        }
 }
@@ -1038,17 +974,19 @@ void GameCommand_defer_clear_all(float request)
 {
        entity client;
        float i;
+       float argc;
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  defer_clear_all - Clear all queued defer commands for all clients\n");
+                       print("  ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
                        FOR_EACH_CLIENT(client)
                        {
-                               GameCommand_defer_clear(GC_REQUEST_COMMAND, strcat("defer_clear ", ftos(num_for_edict(client))));       
+                               argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+                               GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);      
                                ++i;
                        }
                        if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
@@ -1056,20 +994,19 @@ void GameCommand_defer_clear_all(float request)
                
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd defer_clear_all\n");
+                       print("\nUsage:^3 sv_cmd defer_clear_all\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2defer_clear^7\n");
                        return;
        }
 }
 
-void GameCommand_delrec(float request, string command) // UNTESTED
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
 {
-       float argc = tokenize_console(command);
-
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  delrec - Delete race time record for a map\n");
+                       print("  ^2delrec^7: Delete race time record for a map\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1083,12 +1020,12 @@ void GameCommand_delrec(float request, string command) // UNTESTED
                        }
                        
                default:
-                       print("Incorrect parameters for \"delrec\"\n");
+                       print("Incorrect parameters for ^2delrec^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd delrec ranking [map]\n");
-                       print("  ranking is which ranking level to clear up to, \n");
+                       print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+                       print("  'ranking' is which ranking level to clear up to, \n");
                        print("  it will clear all records up to nth place.\n");
-                       print("  if map is not provided it will use current map.\n");
+                       print("  if 'map' is not provided it will use current map.\n");
                        return;
        }
 }
@@ -1101,7 +1038,7 @@ void GameCommand_effectindexdump(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  effectindexdump - Dump list of effects from code and effectinfo.txt\n");
+                       print("  ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1165,18 +1102,18 @@ void GameCommand_effectindexdump(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd effectindexdump\n");
+                       print("\nUsage:^3 sv_cmd effectindexdump\n");
                        print("  No arguments required.\n");
                        return;
        }
 }
 
-void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
+void GameCommand_extendmatchtime(float request)
 {
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  extendmatchtime - Increase the timelimit value incrementally\n");
+                       print("  ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1185,21 +1122,21 @@ void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd extendmatchtime\n");
+                       print("\nUsage:^3 sv_cmd extendmatchtime\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2reducematchtime^7\n");
                        return;
        }
 }
 
-void GameCommand_find(float request, string command)
+void GameCommand_find(float request, float argc)
 {
        entity client;
-       float argc = tokenize_console(command);
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  find - Search through entities for matching classname\n");
+                       print("  ^2find^7: Search through entities for matching classname\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1208,24 +1145,23 @@ void GameCommand_find(float request, string command)
                        return;
                        
                default:
-                       print("Incorrect parameters for \"find\"\n");
+                       print("Incorrect parameters for ^2find^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd find classname\n");
-                       print("  Where classname is the classname to search for.\n");
+                       print("\nUsage:^3 sv_cmd find classname\n");
+                       print("  Where 'classname' is the classname to search for.\n");
                        return;
        }
 }
 
-void GameCommand_gametype(float request, string command)
+void GameCommand_gametype(float request, float argc)
 {
-       float argc = tokenize_console(command);
        string s = argv(1);
        float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
        
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  gametype - Simple command to change the active gametype\n");
+                       print("  ^2gametype^7: Simple command to change the active gametype\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1247,23 +1183,25 @@ void GameCommand_gametype(float request, string command)
                        return;
                        
                default:
-                       print("Incorrect parameters for \"gametype\"\n");
+                       print("Incorrect parameters for ^2gametype^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd gametype mode\n");
-                       print("  Where mode is the gametype mode to switch to.\n");
+                       print("\nUsage:^3 sv_cmd gametype mode\n");
+                       print("  Where 'mode' is the gametype mode to switch to.\n");
+                       print("See also: ^2gotomap^7\n");
                        return;
        }
 }
 
-void GameCommand_gettaginfo(float request, string command) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
 {
        entity tmp_entity;
-       float argc = tokenize_console(command), i;
+       float i;
        vector v;
+       
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  gettaginfo - Get specific information about a weapon model\n");
+                       print("  ^2gettaginfo^7: Get specific information about a weapon model\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1306,22 +1244,21 @@ void GameCommand_gettaginfo(float request, string command) // UNTESTED // todo:
                        }
                        
                default:
-                       print("Incorrect parameters for \"gettaginfo\"\n");
+                       print("Incorrect parameters for ^2gettaginfo^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd gettaginfo\n");
+                       print("\nUsage:^3 sv_cmd gettaginfo\n");
                        print("  FIXME: Arguments currently unknown\n");
+                       print("See also: ^2bbox^7\n");
                        return;
        }
 }
 
-void GameCommand_gotomap(float request, string command)
+void GameCommand_gotomap(float request, float argc)
 {
-       float argc = tokenize_console(command);
-       
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  gotomap - Simple command to switch to another map\n");
+                       print("  ^2gotomap^7: Simple command to switch to another map\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1332,9 +1269,11 @@ void GameCommand_gotomap(float request, string command)
                        }
                        
                default:
+                       print("Incorrect parameters for ^2gotomap^7\n");
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd gotomap map\n");
-                       print("  Where map is the *.bsp file to change to.\n");
+                       print("\nUsage:^3 sv_cmd gotomap map\n");
+                       print("  Where 'map' is the *.bsp file to change to.\n");
+                       print("See also: ^2gametype^7\n");
                        return;
        }
 }
@@ -1344,7 +1283,7 @@ void GameCommand_ladder(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  ladder - Get information about top players if supported\n");
+                       print("  ^2ladder^7: Get information about top players if supported\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1353,7 +1292,7 @@ void GameCommand_ladder(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd ladder\n");
+                       print("\nUsage:^3 sv_cmd ladder\n");
                        print("  No arguments required.\n");
                        return;
        }
@@ -1364,7 +1303,7 @@ void GameCommand_lockteams(float request)
        switch(request)
        {
                case GC_REQUEST_HELP:
-                       print("  lockteams - Disable the ability for players to switch or enter teams\n");
+                       print("  ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
                        return;
                        
                case GC_REQUEST_COMMAND:
@@ -1379,55 +1318,872 @@ void GameCommand_lockteams(float request)
                        
                default:
                case GC_REQUEST_USAGE:
-                       print("\nUsage: sv_cmd lockteams\n");
+                       print("\nUsage:^3 sv_cmd lockteams\n");
                        print("  No arguments required.\n");
+                       print("See also: ^2unlockteams^7\n");
                        return;
        }
 }
 
-void GameCommand(string command)
+void GameCommand_make_mapinfo(float request) // UNTESTED
 {
-       // ===== TODO list =====
+       entity tmp_entity;
        
-       // Finish adding the rest of the commands
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND: 
+                       tmp_entity = spawn();
+                       tmp_entity.classname = "make_mapinfo";
+                       tmp_entity.think = make_mapinfo_Think;
+                       tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+                       MapInfo_Enumerate();
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd make_mapinfo\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? 
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2modelbug^7: foobar\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       modelbug();
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd modelbug\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+       entity client;
+       string targets = argv(1);
+       string destination = argv(2);
+       string notify = argv(3);
+       float i;
+       argc = tokenizebyseparator(targets, ","); // re-use argc for the targets
+       
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2moveplayer^7: Change the team/status of a player\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       // lets see if the target(s) even actually exist.
+                       if((targets) && (destination))
+                       { 
+                               for(i = 0; i < argc; ++i)
+                               {
+                                       // Check to see if the player is a valid target
+                                       if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range
+                                       {
+                                               print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+                                               continue; 
+                                       }
+                                       client = edict_num(stof(argv(i)));
+                                       if not(client.flags & FL_CLIENT) // player entity is not a client
+                                       {
+                                               print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+                                               continue;
+                                       }
+                                       
+                                       // Where are we putting this player?
+                                       if(destination == "spec" || destination == "spectator") 
+                                       {
+                                               if(client.classname != "spectator" && client.classname != "observer")
+                                               {
+                                                       self = client;
+                                                       PutObserverInServer();
+                                               }
+                                               else
+                                               {
+                                                       print("Player ", argv(i), " (", client.netname, ") is already spectating.\n");
+                                               }
+                                               return;
+                                       }
+                                       else
+                                       {
+                                               if(client.classname != "spectator" && client.classname != "observer")
+                                               {
+                                                       if(teamplay)
+                                                       {
+                                                               // set up
+                                                               float team_color;
+                                                               float save = client.team_forced;
+                                                               client.team_forced = 0;
+
+                                                               // find the team to move the player to
+                                                               team_color = ColourToNumber(destination);
+                                                               if(team_color == client.team) // already on the destination team
+                                                               {
+                                                                       // keep the forcing undone
+                                                                       print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n");
+                                                                       return;
+                                                               } 
+                                                               else if(team_color == 0)  // auto team
+                                                               {
+                                                                       team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+                                                               }
+                                                               else
+                                                               {
+                                                                       CheckAllowedTeams(client);
+                                                               }
+                                                               client.team_forced = save;
+                                                               
+                                                               // Check to see if the destination team is even available
+                                                               switch(team_color) 
+                                                               {
+                                                                       case COLOR_TEAM1:
+                                                                               if(c1 == -1) {
+                                                                                       print("Sorry, can't move player to red team if it doesn't exist.\n");
+                                                                                       return;
+                                                                               }
+                                                                               break;
+
+                                                                       case COLOR_TEAM2:
+                                                                               if(c2 == -1) {
+                                                                                       print("Sorry, can't move player to blue team if it doesn't exist.\n");
+                                                                                       return;
+                                                                               }
+                                                                               break;
+
+                                                                       case COLOR_TEAM3:
+                                                                               if(c3 == -1) {
+                                                                                       print("Sorry, can't move player to yellow team if it doesn't exist.\n");
+                                                                                       return;
+                                                                               }
+                                                                               break;
+
+                                                                       case COLOR_TEAM4:
+                                                                               if(c4 == -1) {
+                                                                                       print("Sorry, can't move player to pink team if it doesn't exist.\n");
+                                                                                       return;
+                                                                               }
+                                                                               break;
+
+                                                                       default:
+                                                                               print("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
+                                                                               return;
+                                                               }
+                                                               
+                                                               // If so, lets continue and finally move the player
+                                                               client.team_forced = 0;
+                                                               MoveToTeam(client, team_color, 6, stof(notify));
+                                                               print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+                                                               return;
+                                                       }
+                                                       else
+                                                       {
+                                                               print("Can't change teams when currently not playing a team game.\n");
+                                                               return;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
+                                                       return;
+                                               }
+                                       }
+                               }
+                               print("No acceptable players given, aborting.\n");
+                               return; // still correct parameters so return to avoid usage print
+                       }
+                       
+               default:
+                       print("Incorrect parameters for ^2moveplayer^7\n");
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+                       print("  'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+                       print("  'destination' is what to send the player to, be it team or spectating\n");
+                       print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+                       print("  'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+                       print("    0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+                       print("    2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+                       print("Examples: moveplayer 1,3,5 red 3\n");
+                       print("          moveplayer 2 spec \n");
+                       print("See also: ^2allspec^7\n");
+                       return;
+       }
+}
+
+void GameCommand_nospectators(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2nospectators^7: Automatically remove spectators from a match\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       blockSpectators = 1;
+                       entity plr;
+                       FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+                       {
+                               if(plr.classname == "spectator" || plr.classname == "observer")
+                               {
+                                       plr.spectatortime = time;
+                                       sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+                               }
+                       }
+                       bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd nospectators\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       onslaught_updatelinks();
+                       print("ONS links updated\n");
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
+{
+       entity client;
+       float i, n, entno;
+       string s;
        
-       // Add ifdef to stuffto so that is can only be used when the game code is compiled for it 
-       //(this way it's more obscure and harder to abuse on normal servers)
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2playerdemo^7: Control the ability to save demos of players\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       if(argv(1) == "read")
+                       {
+                               // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+                               entno = stof(argv(2));
+                               if((entno < 1) | (entno > maxclients)) {
+                                       print("Player ", argv(2), " doesn't exist\n");
+                                       return;
+                               }
+                               client = edict_num(entno);
+                               if(clienttype(client) != CLIENTTYPE_BOT) {
+                                       print("Player ", client.netname, " is not a bot\n");
+                                       return;
+                               }
+                               self = client;
+                               playerdemo_open_read(argv(3));
+                               return;
+                       }
+                       else if(argv(1) == "write")
+                       {
+                               entno = stof(argv(2));
+                               if((entno < 1) | (entno > maxclients)) {
+                                       print("Player ", argv(2), " doesn't exist\n");
+                                       return;
+                               }
+                               client = edict_num(entno);
+                               self = client;
+                               playerdemo_open_write(argv(3));
+                               return;
+                       }
+                       else if(argv(1) == "auto_read_and_write")
+                       {
+                               s = argv(2);
+                               n = stof(argv(3));
+                               cvar_set("bot_number", ftos(n));
+                               localcmd("wait; wait; wait\n");
+                               for(i = 0; i < n; ++i)
+                                       localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+                               localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+                               return;
+                       }
+                       else if(argv(1) == "auto_read")
+                       {
+                               s = argv(2);
+                               n = stof(argv(3));
+                               cvar_set("bot_number", ftos(n));
+                               localcmd("wait; wait; wait\n");
+                               for(i = 0; i < n; ++i)
+                                       localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+                               return;
+                       }
+                       return;
+                       
+               default:
+                       print("Incorrect parameters for ^2radarmap^7\n");
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd \n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+       }
+}
+
+void GameCommand_printstats(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2printstats^7: foobar\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       DumpStats(FALSE);
+                       print("stats dumped.\n");
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd printstats\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+       float i;
+       
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2radarmap^7: Generate a radar image of the map\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       if(!radarmapper)
+                       {
+                               radarmapper = spawn();
+                               radarmapper.classname = "radarmapper";
+                               radarmapper.think = RadarMap_Think;
+                               radarmapper.nextthink = time;
+                               radarmapper.count = 8; // default to the --trace method, as it is faster now
+                               radarmapper.ltime = 1;
+                               radarmapper.size = '512 512 1';
+
+                               for(i = 1; i < argc; ++i)
+                               {
+                                       switch(argv(i))
+                                       {
+                                               case "--force": { radarmapper.count |= 1; break; }
+                                               case "--loop": { radarmapper.count |= 2; break; }
+                                               case "--quit": { radarmapper.count |= 4; break; }
+                                               case "--block": { radarmapper.count &~= 24; break; }
+                                               case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; }
+                                               case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; }
+                                               case "--lineblock": { radarmapper.count |= 24; break; }
+                                               case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call
+                                               case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call
+                                               case "--res": // minor alias
+                                               case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; }
+                                               case "--qual": // minor alias
+                                               case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; }
+                                               
+                                               default: 
+                                                       i = argc; 
+                                                       remove(radarmapper);
+                                                       radarmapper = world;
+                                                       break;
+                                       }
+                               }
+                               
+                               if(radarmapper) // after doing the arguments, see if we successfully went forward. 
+                               {
+                                       print("Radarmap entity spawned.\n");
+                                       return; // if so, don't print usage.
+                               }
+                       }
+                       
+               default:
+                       print("Incorrect parameters for ^2radarmap^7\n");
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+                       print("  The quality factor Q is roughly proportional to the time taken.\n");
+                       print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+                       return;
+       }
+}
+
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2rankings^7: Print information about rankings\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       strunzone(rankings_reply);
+                       rankings_reply = strzone(getrankings());
+                       print(rankings_reply);
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd rankings\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_records(float request)
+{
+       float i;
+       
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2records^7: List top 10 records for the current map\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       for (i = 0; i < 10; ++i)
+                               print(records_reply[i]);
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd records\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_reducematchtime(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2reducematchtime^7: Decrease the timelimit value incrementally\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd reducematchtime\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2extendmatchtime^7\n");
+                       return;
+       }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+       // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+       // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+       // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+       
+       entity client;
+       float entno;
+       
+       #ifdef STUFFTO_ENABLED
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2stuffto^7: Send a command to be executed on a client\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       if(argc == 3)
+                       {
+                               entno = stof(argv(1));
+                               client = world;
+                               if(entno <= maxclients)
+                                       client = edict_num(entno);
+                               if(client.flags & FL_CLIENT)
+                               {
+                                       stuffcmd(client, strcat("\n", argv(2), "\n"));
+                                       print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+                               }
+                               else
+                                       print(strcat("Client (", argv(1) ,") not found.\n"));
+                               
+                               return;
+                       }
+                       
+               default:
+                       print("Incorrect parameters for ^2stuffto^7\n");
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+       }
+       #else // give the response for missing command to fake them out ;3
+       if(request == GC_REQUEST_COMMAND)
+       {
+               print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+               return;
+       }
+       #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2teamstatus^7: Show information about player and team scores\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       Score_NicePrint(world);
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd teamstatus\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_time(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2time^7: Print different formats/readouts of time\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       print("time = ", ftos(time), "\n");
+                       print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+                       print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+                       print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+                       print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+                       print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+                       print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd time\n");
+                       print("  No arguments required.\n");
+                       return;
+       }
+}
+
+void GameCommand_trace(float request, float argc)
+{
+       entity e;
+       vector org, delta, start, end, p, q, q0, pos, vv, dv;
+       float i, f, safe, unsafe, dq, dqf;
+       
+       // TODO: Clean up all of these variables and merge the code below to use only a few
+                                               
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2trace^7: Various debugging tools with tracing\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       switch(argv(1))
+                       {
+                               case "debug":
+                                       print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+                                       for(;;)
+                                       {
+                                               org = world.mins;
+                                               delta = world.maxs - world.mins;
+
+                                               start_x = org_x + random() * delta_x;
+                                               start_y = org_y + random() * delta_y;
+                                               start_z = org_z + random() * delta_z;
+
+                                               end_x = org_x + random() * delta_x;
+                                               end_y = org_y + random() * delta_y;
+                                               end_z = org_z + random() * delta_z;
+
+                                               start = stov(vtos(start));
+                                               end = stov(vtos(end));
+
+                                               tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+                                               if(!trace_startsolid)
+                                               {
+                                                       p = trace_endpos;
+                                                       tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+                                                       if(trace_startsolid || trace_fraction == 1)
+                                                       {
+                                                               rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+                                                               tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+                                                               tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+                                                               if(trace_startsolid)
+                                                               {
+                                                                       // how much do we need to back off?
+                                                                       safe = 1;
+                                                                       unsafe = 0;
+                                                                       for(;;)
+                                                                       {
+                                                                               pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+                                                                               tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+                                                                               if(trace_startsolid)
+                                                                               {
+                                                                                       if((safe + unsafe) * 0.5 == unsafe)
+                                                                                               break;
+                                                                                       unsafe = (safe + unsafe) * 0.5;
+                                                                               }
+                                                                               else
+                                                                               {
+                                                                                       if((safe + unsafe) * 0.5 == safe)
+                                                                                               break;
+                                                                                       safe = (safe + unsafe) * 0.5;
+                                                                               }
+                                                                       }
+
+                                                                       print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+                                                                       print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+                                                                       tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+                                                                       if(trace_startsolid)
+                                                                               print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       else
+                                                                               print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       break;
+                                                               }
+
+                                                               q0 = p;
+                                                               dq = 0;
+                                                               dqf = 1;
+                                                               for(;;)
+                                                               {
+                                                                       q = p + normalize(end - p) * (dq + dqf);
+                                                                       if(q == q0)
+                                                                               break;
+                                                                       tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+                                                                       if(trace_startsolid)
+                                                                               error("THIS ONE cannot happen");
+                                                                       if(trace_fraction > 0)
+                                                                               dq += dqf * trace_fraction;
+                                                                       dqf *= 0.5;
+                                                                       q0 = q;
+                                                               }
+                                                               if(dq > 0)
+                                                               {
+                                                                       print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+                                                                       break;
+                                                               }
+                                                       }
+                                               }
+                                       }
+                                       return;
+                                       
+                               case "debug2":
+                                       e = nextent(world);
+                                       tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+                                       vv = trace_endpos;
+                                       if(trace_fraction == 1)
+                                       {
+                                               print("not above ground, aborting\n");
+                                               return;
+                                       }
+                                       f = 0;
+                                       for(i = 0; i < 100000; ++i)
+                                       {
+                                               dv = randomvec();
+                                               if(dv_z > 0)
+                                                       dv = -1 * dv;
+                                               tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+                                               if(trace_startsolid)
+                                                       print("bug 1\n");
+                                               if(trace_fraction == 1)
+                                               if(dv_z < f)
+                                               {
+                                                       print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+                                                       print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+                                                       f = dv_z;
+                                               }
+                                       }
+                                       print("highest possible dist: ", ftos(f), "\n");
+                                       return;
+                               
+                               case "walk":
+                                       if(argc == 3)
+                                       {
+                                               e = nextent(world);
+                                               if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+                                                       print("can walk\n");
+                                               else
+                                                       print("cannot walk\n");
+                                               return;
+                                       }
+                                               
+                               case "showline":
+                                       if(argc == 3)
+                                       {
+                                               vv = stov(argv(1));
+                                               dv = stov(argv(2));
+                                               traceline(vv, dv, MOVE_NORMAL, world);
+                                               trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+                                               trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+                                               return;
+                                       }
+                                       
+                               // no default case, just go straight to "invalid arguments"
+                       }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+       }
+}
+
+void GameCommand_unlockteams(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
+                       return;
+                       
+               case GC_REQUEST_COMMAND:
+                       if(teamplay)
+                       {
+                               lockteams = 0;
+                               bprint("^1The teams are now unlocked.\n");
+                       }
+                       else
+                               bprint("That command can only be used in a team-based gamemode.\n");
+                       return;
+                       
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd unlockteams\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2lockteams^7\n");
+                       return;
+       }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+       switch (request)
+       {
+               case GC_REQUEST_HELP:
+                       print("  ^2warp^7: Choose different level in campaign\n");
+                       return;
+               
+               case GC_REQUEST_COMMAND:
+                       if(autocvar_g_campaign)
+                       {
+                               
+                               if(argc >= 2)
+                               {
+                                       CampaignLevelWarp(stof(argv(1)));
+                                       print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+                               }       
+                               else
+                               {
+                                       CampaignLevelWarp(-1);
+                                       print("Successfully warped to next campaign level.\n");
+                               }
+                       }
+                       else
+                               print("Not in campaign, can't level warp\n");
+                       return;
+               
+               default:
+               case GC_REQUEST_USAGE:
+                       print("\nUsage:^3 sv_cmd level\n");
+                       print("  'level' is the level to change campaign mode to.\n");
+                       return;
+       }
+}
+
+
+// =========================================
+//  Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+       // ===== TODO list =====
+       // find all FIXME's and TODO'S and UNTESTED'S and finish them :P
 
        float search_request_type;
        float argc = tokenize_console(command);
 
-       if(argv(0) == "help") 
+       if(strtolower(argv(0)) == "help") 
        {
                if(argc == 1) 
                {
-                       print("\nUsage: sv_cmd COMMAND..., where possible commands are:\n");
-                       GameCommand_adminmsg(GC_REQUEST_HELP, "");
+                       print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+                       GameCommand_adminmsg(GC_REQUEST_HELP, 0);
                        GameCommand_allready(GC_REQUEST_HELP);
-                       GameCommand_allspec(GC_REQUEST_HELP);
-                       GameCommand_anticheat(GC_REQUEST_HELP, "");
+                       GameCommand_allspec(GC_REQUEST_HELP, 0);
+                       GameCommand_anticheat(GC_REQUEST_HELP, 0);
                        GameCommand_bbox(GC_REQUEST_HELP);
-                       GameCommand_bot_cmd(GC_REQUEST_HELP, "");
-                       GameCommand_cointoss(GC_REQUEST_HELP);
+                       GameCommand_bot_cmd(GC_REQUEST_HELP, 0);
+                       GameCommand_cointoss(GC_REQUEST_HELP, 0);
                        GameCommand_cvar_changes(GC_REQUEST_HELP);
                        GameCommand_cvar_purechanges(GC_REQUEST_HELP);
-                       GameCommand_database(GC_REQUEST_HELP, "");
-                       GameCommand_defer_clear(GC_REQUEST_HELP, "");
+                       GameCommand_database(GC_REQUEST_HELP, 0);
+                       GameCommand_defer_clear(GC_REQUEST_HELP, 0);
                        GameCommand_defer_clear_all(GC_REQUEST_HELP);
-                       GameCommand_delrec(GC_REQUEST_HELP, "");
+                       GameCommand_delrec(GC_REQUEST_HELP, 0);
                        GameCommand_effectindexdump(GC_REQUEST_HELP);
                        GameCommand_extendmatchtime(GC_REQUEST_HELP);
-                       GameCommand_find(GC_REQUEST_HELP, "");
-                       GameCommand_gametype(GC_REQUEST_HELP, "");
-                       GameCommand_gettaginfo(GC_REQUEST_HELP, "");
-                       GameCommand_gotomap(GC_REQUEST_HELP, "");
+                       GameCommand_find(GC_REQUEST_HELP, 0);
+                       GameCommand_gametype(GC_REQUEST_HELP, 0);
+                       GameCommand_gettaginfo(GC_REQUEST_HELP, 0);
+                       GameCommand_gotomap(GC_REQUEST_HELP, 0);
                        GameCommand_ladder(GC_REQUEST_HELP);
                        GameCommand_lockteams(GC_REQUEST_HELP);
-                       print("  teamstatus\n");
-                       print("  printstats\n");
-                       print("  make_mapinfo\n");
-                       print("  radarmap [--force] [--quit | --loop] [sharpness]\n");
-                       print("  reducematchtime\n");
+                       GameCommand_make_mapinfo(GC_REQUEST_HELP);
+                       GameCommand_modelbug(GC_REQUEST_HELP);
+                       GameCommand_moveplayer(GC_REQUEST_HELP, 0);
+                       GameCommand_nospectators(GC_REQUEST_HELP);
+                       GameCommand_onslaught_updatelinks(GC_REQUEST_HELP);
+                       GameCommand_playerdemo(GC_REQUEST_HELP, 0);
+                       GameCommand_printstats(GC_REQUEST_HELP);
+                       GameCommand_radarmap(GC_REQUEST_HELP, 0);
+                       GameCommand_rankings(GC_REQUEST_HELP);
+                       GameCommand_records(GC_REQUEST_HELP);
+                       GameCommand_reducematchtime(GC_REQUEST_HELP);
+                       GameCommand_stuffto(GC_REQUEST_HELP, 0);
+                       GameCommand_teamstatus(GC_REQUEST_HELP);
+                       GameCommand_time(GC_REQUEST_HELP);
+                       GameCommand_trace(GC_REQUEST_HELP, 0);
+                       GameCommand_unlockteams(GC_REQUEST_HELP);
+                       GameCommand_warp(GC_REQUEST_HELP, 0);
                        GameCommand_Vote("help", world);
                        GameCommand_Ban("help");
                        GameCommand_Generic("help");
@@ -1452,32 +2208,51 @@ void GameCommand(string command)
        else
                search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
                
-       switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. 
+       switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first. 
        {
-               case "adminmsg": GameCommand_adminmsg(search_request_type, command); break;
+               // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+               // also: keep in alphabetical order, please ;)
+               
+               case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
                case "allready": GameCommand_allready(search_request_type); break;
-               case "allspec": GameCommand_allspec(search_request_type); break;
-               case "anticheat": GameCommand_anticheat(search_request_type, command); break;
+               case "allspec": GameCommand_allspec(search_request_type, argc); break;
+               case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
                case "bbox": GameCommand_bbox(search_request_type); break;
-               case "bot_cmd": GameCommand_bot_cmd(search_request_type, command); break;
-               case "cointoss": GameCommand_cointoss(search_request_type); break; 
+               case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
+               case "cointoss": GameCommand_cointoss(search_request_type, argc); break; 
                case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; 
                case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; 
-               case "database": GameCommand_database(search_request_type, command); break;
-               case "defer_clear": GameCommand_defer_clear(search_request_type, command); break;
+               case "database": GameCommand_database(search_request_type, argc); break;
+               case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break;
                case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
-               case "delrec": GameCommand_delrec(search_request_type, command); break;
+               case "delrec": GameCommand_delrec(search_request_type, argc); break;
                case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
                case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
-               case "find": GameCommand_find(search_request_type, command); break; 
-               case "gametype": GameCommand_gametype(search_request_type, command); break;
-               case "gettaginfo": GameCommand_gettaginfo(search_request_type, command); break;
-               case "gotomap": GameCommand_gotomap(search_request_type, command); break;
+               case "find": GameCommand_find(search_request_type, argc); break; 
+               case "gametype": GameCommand_gametype(search_request_type, argc); break;
+               case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break;
+               case "gotomap": GameCommand_gotomap(search_request_type, argc); break;
                case "ladder": GameCommand_ladder(search_request_type); break;
                case "lockteams": GameCommand_lockteams(search_request_type); break;
+               case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
+               case "modelbug": GameCommand_modelbug(search_request_type); break;
+               case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break;
+               case "nospectators": GameCommand_nospectators(search_request_type); break;
+               case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
+               case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break;
+               case "printstats": GameCommand_printstats(search_request_type); break;
+               case "radarmap": GameCommand_radarmap(search_request_type, argc); break;
+               case "rankings": GameCommand_rankings(search_request_type); break;
+               case "records": GameCommand_records(search_request_type); break;
+               case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
+               case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
+               case "teamstatus": GameCommand_teamstatus(search_request_type); break;
+               case "time": GameCommand_time(search_request_type); break;
+               case "trace": GameCommand_trace(search_request_type, argc); break;
+               case "unlockteams": GameCommand_unlockteams(search_request_type); break;
+               case "warp": GameCommand_warp(search_request_type, argc); break;
                
                default:
                        print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
        }
-}
-
+}
\ No newline at end of file