]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/items.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / items.qc
index eb0d9966603cb9dd8b366d9d16d5fc4acf42055f..b21df78e3f247cb53b809446f95a555c25c86bcb 100644 (file)
 /// game items.
 /// \copyright GNU GPLv2 or any later version.
 
-#include <common/t_items.qh>
+#include <server/mutators/_mod.qh>
+#include <common/weapons/all.qh>
+#include <common/mapobjects/subs.qh>
 
 .bool m_isloot; ///< Holds whether item is loot.
+/// \brief Holds whether strength, shield or superweapon timers expire while
+/// this item is on the ground.
+.bool m_isexpiring;
 
-void Item_Initialize(entity item, string class_name)
+entity Item_FindDefinition(string class_name)
 {
-       switch (class_name)
+       FOREACH(Items, it.m_canonical_spawnfunc == class_name,
+       {
+               return it;
+       });
+       FOREACH(Weapons, it.m_canonical_spawnfunc == class_name,
        {
-               case "item_health_small":
-               {
-                       StartItem(item, ITEM_HealthSmall);
-                       return;
-               }
-               case "item_health_medium":
-               {
-                       StartItem(item, ITEM_HealthMedium);
-                       return;
-               }
-               case "item_health_big":
-               case "item_health_large":
-               {
-                       StartItem(item, ITEM_HealthBig);
-                       return;
-               }
-               case "item_health_mega":
-               {
-                       StartItem(item, ITEM_HealthMega);
-                       return;
-               }
-               case "item_armor_small":
-               {
-                       StartItem(item, ITEM_ArmorSmall);
-                       return;
-               }
-               case "item_armor_medium":
-               {
-                       StartItem(item, ITEM_ArmorMedium);
-                       return;
-               }
-               case "item_armor_big":
-               case "item_armor_large":
-               {
-                       StartItem(item, ITEM_ArmorBig);
-                       return;
-               }
-               case "item_armor_mega":
-               {
-                       StartItem(item, ITEM_ArmorMega);
-                       return;
-               }
-               case "item_shells":
-               {
-                       StartItem(item, ITEM_Shells);
-                       return;
-               }
-               case "item_bullets":
-               {
-                       StartItem(item, ITEM_Bullets);
-                       return;
-               }
-               case "item_rockets":
-               {
-                       StartItem(item, ITEM_Rockets);
-                       return;
-               }
-               case "item_cells":
-               {
-                       StartItem(item, ITEM_Cells);
-                       return;
-               }
-               case "item_plasma":
-               {
-                       StartItem(item, ITEM_Plasma);
-                       return;
-               }
-               case "item_fuel":
-               {
-                       StartItem(item, ITEM_JetpackFuel);
-                       return;
-               }
-               case "weapon_blaster":
-               case "weapon_laser":
-               {
-                       weapon_defaultspawnfunc(item, WEP_BLASTER);
-                       return;
-               }
-               case "weapon_shotgun":
-               {
-                       weapon_defaultspawnfunc(item, WEP_SHOTGUN);
-                       return;
-               }
-               case "weapon_machinegun":
-               case "weapon_uzi":
-               {
-                       weapon_defaultspawnfunc(item, WEP_MACHINEGUN);
-                       return;
-               }
-               case "weapon_mortar":
-               case "weapon_grenadelauncher":
-               {
-                       weapon_defaultspawnfunc(item, WEP_MORTAR);
-                       return;
-               }
-               case "weapon_electro":
-               {
-                       weapon_defaultspawnfunc(item, WEP_ELECTRO);
-                       return;
-               }
-               case "weapon_crylink":
-               {
-                       weapon_defaultspawnfunc(item, WEP_CRYLINK);
-                       return;
-               }
-               case "weapon_vortex":
-               case "weapon_nex":
-               {
-                       weapon_defaultspawnfunc(item, WEP_VORTEX);
-                       return;
-               }
-               case "weapon_hagar":
-               {
-                       weapon_defaultspawnfunc(item, WEP_HAGAR);
-                       return;
-               }
-               case "weapon_devastator":
-               case "weapon_rocketlauncher":
-               {
-                       weapon_defaultspawnfunc(item, WEP_DEVASTATOR);
-                       return;
-               }
-               case "weapon_shockwave":
-               {
-                       weapon_defaultspawnfunc(item, WEP_SHOCKWAVE);
-                       return;
-               }
-               case "weapon_arc":
-               {
-                       weapon_defaultspawnfunc(item, WEP_ARC);
-                       return;
-               }
-               case "weapon_hook":
-               {
-                       weapon_defaultspawnfunc(item, WEP_HOOK);
-                       return;
-               }
-               case "weapon_tuba":
-               {
-                       weapon_defaultspawnfunc(item, WEP_TUBA);
-                       return;
-               }
-               case "weapon_porto":
-               {
-                       weapon_defaultspawnfunc(item, WEP_PORTO);
-                       return;
-               }
-               case "weapon_fireball":
-               {
-                       weapon_defaultspawnfunc(item, WEP_FIREBALL);
-                       return;
-               }
-               case "weapon_minelayer":
-               {
-                       weapon_defaultspawnfunc(item, WEP_MINE_LAYER);
-                       return;
-               }
-               case "weapon_hlac":
-               {
-                       weapon_defaultspawnfunc(item, WEP_HLAC);
-                       return;
-               }
-               case "weapon_rifle":
-               case "weapon_campingrifle":
-               case "weapon_sniperrifle":
-               {
-                       weapon_defaultspawnfunc(item, WEP_RIFLE);
-                       return;
-               }
-               case "weapon_seeker":
-               {
-                       weapon_defaultspawnfunc(item, WEP_SEEKER);
-                       return;
-               }
-               case "weapon_vaporizer":
-               case "weapon_minstanex":
-               {
-                       weapon_defaultspawnfunc(item, WEP_VAPORIZER);
-                       return;
-               }
-               case "item_strength":
-               {
-                       StartItem(item, ITEM_Strength);
-                       return;
-               }
-               case "item_invincible":
-               {
-                       StartItem(item, ITEM_Shield);
-                       return;
-               }
-               case "item_fuel_regen":
-               {
-                       StartItem(item, ITEM_JetpackRegen);
-                       return;
-               }
-               case "item_jetpack":
-               {
-                       StartItem(item, ITEM_Jetpack);
-                       return;
-               }
+               return it.m_pickup;
+       });
+       return NULL;
+}
+
+bool Item_IsAllowed(string class_name)
+{
+       entity definition = Item_FindDefinition(class_name);
+       if (definition == NULL)
+       {
+               return false;
        }
-       error("Item_Initialize: Invalid classname");
+       return Item_IsDefinitionAllowed(definition);
+}
+
+bool Item_IsDefinitionAllowed(entity definition)
+{
+       return !MUTATOR_CALLHOOK(FilterItemDefinition, definition);
+}
+
+entity Item_Create(string class_name, vector position, bool no_align)
+{
+       entity item = spawn();
+       item.classname = class_name;
+       item.spawnfunc_checked = true;
+       setorigin(item, position);
+       item.noalign = no_align;
+       Item_Initialize(item, class_name);
+       if (wasfreed(item))
+       {
+               return NULL;
+       }
+       return item;
+}
+
+void Item_Initialize(entity item, string class_name)
+{
+       FOREACH(Weapons, it.m_canonical_spawnfunc == class_name,
+       {
+               weapon_defaultspawnfunc(item, it);
+               return;
+       });
+       FOREACH(Items, it.m_canonical_spawnfunc == class_name,
+       {
+               StartItem(item, it);
+               return;
+       });
+       LOG_FATALF("Item_Initialize: Invalid classname: %s", class_name);
 }
 
 entity Item_CreateLoot(string class_name, vector position, vector vel,
@@ -234,6 +89,7 @@ bool Item_InitializeLoot(entity item, string class_name, vector position,
        item.classname = class_name;
        Item_SetLoot(item, true);
        item.noalign = true;
+       setorigin(item, position);
        item.pickup_anyway = true;
        item.spawnfunc_checked = true;
        Item_Initialize(item, class_name);
@@ -242,7 +98,6 @@ bool Item_InitializeLoot(entity item, string class_name, vector position,
                return false;
        }
        item.gravity = 1;
-       setorigin(item, position);
        item.velocity = vel;
        SUB_SetFade(item, time + time_to_live, 1);
        return true;
@@ -250,10 +105,44 @@ bool Item_InitializeLoot(entity item, string class_name, vector position,
 
 bool Item_IsLoot(entity item)
 {
-       return item.m_isloot || (item.classname == "droppedweapon");
+       return item.m_isloot;
 }
 
 void Item_SetLoot(entity item, bool loot)
 {
        item.m_isloot = loot;
 }
+
+bool Item_ShouldKeepPosition(entity item)
+{
+       return item.noalign || (item.spawnflags & 1);
+}
+
+bool Item_IsExpiring(entity item)
+{
+       return item.m_isexpiring;
+}
+
+void Item_SetExpiring(entity item, bool expiring)
+{
+       item.m_isexpiring = expiring;
+}
+
+// Compatibility spawn functions
+
+// FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
+SPAWNFUNC_ITEM(item_armor1, ITEM_ArmorSmall)
+
+SPAWNFUNC_ITEM(item_armor25, ITEM_ArmorMega)
+
+SPAWNFUNC_ITEM(item_armor_large, ITEM_ArmorMega)
+
+SPAWNFUNC_ITEM(item_health1, ITEM_HealthSmall)
+
+SPAWNFUNC_ITEM(item_health25, ITEM_HealthMedium)
+
+SPAWNFUNC_ITEM(item_health_large, ITEM_HealthBig)
+
+SPAWNFUNC_ITEM(item_health100, ITEM_HealthMega)
+
+SPAWNFUNC_ITEM(item_quad, ITEM_Strength)