// support skinned models for powerups
this.skin = def.m_skin;
- this.glowmod = def.m_color;
setsize (this, this.pos1 = def.m_mins, this.pos2 = def.m_maxs);
if(Item_IsLoot(this))
this.gravity = 1;
+ else
+ this.glowmod = def.m_color;
if(def.instanceOfWeaponPickup)
{