// first load all the mutators
if(cvar("g_nix"))
MUTATOR_ADD(mutator_nix);
+ if(cvar("g_dodging"))
+ MUTATOR_ADD(mutator_dodging);
+ if(cvar("g_rocket_flying"))
+ MUTATOR_ADD(mutator_rocketflying);
g_bugrigs = cvar("g_bugrigs");
g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");