#include "weapons/selection.qh"
#include "../common/command/_mod.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
cursor = trace_endpos;
cursor_ent = trace_ent;
+ MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
+ msg = M_ARGV(1, string);
+
while (1) {
if (n < 1)
break; // too many replacements
string playername(entity p)
{
string t;
- if (teamplay && !intermission_running && IS_PLAYER(p))
+ if (teamplay && !gameover && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));