.void() th_run;
.float() th_missile; // LordHavoc: changed from void() to float(), returns true if attacking
.void() th_melee;
-//.void(entity attacker, float damage, float damgtype, string dethtype) th_pain; // TODO Nexuiz uses event_damage
-//.void() th_die; // TODO never called directly by Nexuiz
+//.void(entity attacker, float damage, float damgtype, string dethtype) th_pain; // TODO Xonotic uses event_damage
+//.void() th_die; // TODO never called directly by Xonotic
.entity oldenemy; // mad at this player before taking damage
entity newmis; // launch_spike sets this after spawning it
float SKILL4_MINALPHA = 0.4;
float monsterwander;
+//#NO AUTOCVARS START
/*
monsterwander = cvar("monsterwander");
// monsterwander is always on in skill 5
if (skill >= 5)
monsterwander = TRUE;
*/
+//#NO AUTOCVARS END
.float candrown;