#include "gamemode_ctf.qh"
-#include "../_all.qh"
#include "gamemode.qh"
#ifdef SVQC
#include "../../common/vehicles/all.qh"
+#include "../teamplay.qh"
#endif
-#include "../../warpzonelib/common.qh"
+#include "../../lib/warpzone/common.qh"
void ctf_FakeTimeLimit(entity e, float t)
{
// compatibility for quake maps
spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
+spawnfunc(info_player_team1);
spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
-spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
+spawnfunc(info_player_team2);
+spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
void team_CTF_neutralflag() { SELFPARAM(); spawnfunc_item_flag_neutral(self); }