+++ /dev/null
-#include "gamemode_nexball.qh"
-
-#include "gamemode.qh"
-
-float autocvar_g_nexball_basketball_bouncefactor;
-float autocvar_g_nexball_basketball_bouncestop;
-float autocvar_g_nexball_basketball_carrier_highspeed;
-bool autocvar_g_nexball_basketball_meter;
-float autocvar_g_nexball_basketball_meter_maxpower;
-float autocvar_g_nexball_basketball_meter_minpower;
-float autocvar_g_nexball_delay_collect;
-float autocvar_g_nexball_delay_goal;
-float autocvar_g_nexball_delay_start;
-float autocvar_g_nexball_football_bouncefactor;
-float autocvar_g_nexball_football_bouncestop;
-bool autocvar_g_nexball_radar_showallplayers;
-bool autocvar_g_nexball_sound_bounce;
-int autocvar_g_nexball_trail_color;
-
-float autocvar_g_nexball_safepass_turnrate;
-float autocvar_g_nexball_safepass_maxdist;
-float autocvar_g_nexball_safepass_holdtime;
-float autocvar_g_nexball_viewmodel_scale;
-float autocvar_g_nexball_tackling;
-vector autocvar_g_nexball_viewmodel_offset;
-
-void basketball_touch();
-void football_touch();
-void ResetBall();
-const float NBM_NONE = 0;
-const float NBM_FOOTBALL = 2;
-const float NBM_BASKETBALL = 4;
-float nexball_mode;
-
-float OtherTeam(float t) //works only if there are two teams on the map!
-{
- entity e;
- e = find(world, classname, "nexball_team");
- if(e.team == t)
- e = find(e, classname, "nexball_team");
- return e.team;
-}
-
-const float ST_NEXBALL_GOALS = 1;
-const float SP_NEXBALL_GOALS = 4;
-const float SP_NEXBALL_FAULTS = 5;
-void nb_ScoreRules(float teams)
-{
- ScoreRules_basics(teams, 0, 0, true);
- ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
- ScoreRules_basics_end();
-}
-
-void LogNB(string mode, entity actor)
-{
- string s;
- if(!autocvar_sv_eventlog)
- return;
- s = strcat(":nexball:", mode);
- if(actor != world)
- s = strcat(s, ":", ftos(actor.playerid));
- GameLogEcho(s);
-}
-
-void ball_restart(void)
-{SELFPARAM();
- if(self.owner)
- DropBall(self, self.owner.origin, '0 0 0');
- ResetBall();
-}
-
-void nexball_setstatus(void)
-{SELFPARAM();
- self.items &= ~IT_KEY1;
- if(self.ballcarried)
- {
- if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
- {
- bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
- setself(self.ballcarried);
- DropBall(self, self.owner.origin, '0 0 0');
- ResetBall();
- setself(this);
- }
- else
- self.items |= IT_KEY1;
- }
-}
-
-void relocate_nexball(void)
-{SELFPARAM();
- tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
- if(trace_startsolid)
- {
- vector o;
- o = self.origin;
- if(!move_out_of_solid(self))
- objerror("could not get out of solid at all!");
- LOG_INFO("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
- LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
- LOG_INFO(" ", ftos(self.origin.y - o.y));
- LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n");
- self.origin = o;
- }
-}
-
-void DropOwner(void)
-{SELFPARAM();
- entity ownr;
- ownr = self.owner;
- DropBall(self, ownr.origin, ownr.velocity);
- makevectors(ownr.v_angle.y * '0 1 0');
- ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
- ownr.flags &= ~FL_ONGROUND;
-}
-
-void GiveBall(entity plyr, entity ball)
-{SELFPARAM();
- entity ownr;
-
- if((ownr = ball.owner))
- {
- ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
- ownr.ballcarried = world;
- if(ownr.metertime)
- {
- ownr.metertime = 0;
- ownr.weaponentity.state = WS_READY;
- }
- WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
- }
- else
- {
- WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
- }
-
- //setattachment(ball, plyr, "");
- setorigin(ball, plyr.origin + plyr.view_ofs);
-
- if(ball.team != plyr.team)
- ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
-
- ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
- ball.team = plyr.team;
- plyr.ballcarried = ball;
- ball.nb_dropper = plyr;
-
- plyr.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- ball.velocity = '0 0 0';
- ball.movetype = MOVETYPE_NONE;
- ball.touch = func_null;
- ball.effects |= EF_NOSHADOW;
- ball.scale = 1; // scale down.
-
- WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
- WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- if(autocvar_g_nexball_basketball_delay_hold)
- {
- ball.think = DropOwner;
- ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
- }
-
- plyr.weaponentity.weapons = plyr.weapons;
- plyr.weaponentity.switchweapon = plyr.weapon;
- plyr.weapons = WEPSET(NEXBALL);
- setself(plyr);
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w);
- plyr.switchweapon = WEP_NEXBALL.m_id;
- W_SwitchWeapon(WEP_NEXBALL.m_id);
- setself(this);
-}
-
-void DropBall(entity ball, vector org, vector vel)
-{
- ball.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &= ~EF_NOSHADOW;
- ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
- setattachment(ball, world, "");
- setorigin(ball, org);
- ball.movetype = MOVETYPE_BOUNCE;
- ball.flags &= ~FL_ONGROUND;
- ball.scale = ball_scale;
- ball.velocity = vel;
- ball.nb_droptime = time;
- ball.touch = basketball_touch;
- ball.think = ResetBall;
- ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
-
- if(ball.owner.metertime)
- {
- ball.owner.metertime = 0;
- ball.owner.weaponentity.state = WS_READY;
- }
-
- WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
- WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
- ball.owner.ballcarried = world;
- ball.owner = world;
-}
-
-void InitBall(void)
-{SELFPARAM();
- if(gameover) return;
- self.flags &= ~FL_ONGROUND;
- self.movetype = MOVETYPE_BOUNCE;
- if(self.classname == "nexball_basketball")
- self.touch = basketball_touch;
- else if(self.classname == "nexball_football")
- self.touch = football_touch;
- self.cnt = 0;
- self.think = ResetBall;
- self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
- self.teamtime = 0;
- self.pusher = world;
- self.team = false;
- _sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
- WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
- LogNB("init", world);
-}
-
-void ResetBall(void)
-{SELFPARAM();
- if(self.cnt < 2) // step 1
- {
- if(time == self.teamtime)
- bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
-
- self.touch = func_null;
- self.movetype = MOVETYPE_NOCLIP;
- self.velocity = '0 0 0'; // just in case?
- if(!self.cnt)
- LogNB("resetidle", world);
- self.cnt = 2;
- self.nextthink = time;
- }
- else if(self.cnt < 4) // step 2 and 3
- {
-// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n");
- self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement
- self.nextthink = time + 0.5;
- self.cnt += 1;
- }
- else // step 4
- {
-// dprint("Step 4: time: ", ftos(time), "\n");
- if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
- LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
- vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
- self.velocity = '0 0 0';
- setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
- self.movetype = MOVETYPE_NONE;
- self.think = InitBall;
- self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
- }
-}
-
-void football_touch(void)
-{SELFPARAM();
- if(other.solid == SOLID_BSP)
- {
- if(time > self.lastground + 0.1)
- {
- _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- self.lastground = time;
- }
- if(vlen(self.velocity) && !self.cnt)
- self.nextthink = time + autocvar_g_nexball_delay_idle;
- return;
- }
- if (!IS_PLAYER(other))
- return;
- if(other.health < 1)
- return;
- if(!self.cnt)
- self.nextthink = time + autocvar_g_nexball_delay_idle;
-
- self.pusher = other;
- self.team = other.team;
-
- if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
- {
- if(vlen(other.velocity))
- self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
- {
- makevectors(other.v_angle);
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
- }
- else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
- {
- makevectors(other.v_angle.y * '0 1 0');
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
- {
- makevectors(other.v_angle);
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- }
- self.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
-}
-
-void basketball_touch(void)
-{SELFPARAM();
- if(other.ballcarried)
- {
- football_touch();
- return;
- }
- if(!self.cnt && IS_PLAYER(other) && !other.frozen && !other.deadflag && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
- {
- if(other.health <= 0)
- return;
- LogNB("caught", other);
- GiveBall(other, self);
- }
- else if(other.solid == SOLID_BSP)
- {
- _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- if(vlen(self.velocity) && !self.cnt)
- self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
- }
-}
-
-void GoalTouch(void)
-{SELFPARAM();
- entity ball;
- float isclient, pscore, otherteam;
- string pname;
-
- if(gameover) return;
- if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
- ball = other.ballcarried;
- else
- ball = other;
- if(ball.classname != "nexball_basketball")
- if(ball.classname != "nexball_football")
- return;
- if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
- return;
- EXACTTRIGGER_TOUCH;
-
-
- if(nb_teams == 2)
- otherteam = OtherTeam(ball.team);
- else
- otherteam = 0;
-
- if((isclient = IS_CLIENT(ball.pusher)))
- pname = ball.pusher.netname;
- else
- pname = "Someone (?)";
-
- if(ball.team == self.team) //owngoal (regular goals)
- {
- LogNB("owngoal", ball.pusher);
- bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
- pscore = -1;
- }
- else if(self.team == GOAL_FAULT)
- {
- LogNB("fault", ball.pusher);
- if(nb_teams == 2)
- bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
- else
- bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
- pscore = -1;
- }
- else if(self.team == GOAL_OUT)
- {
- LogNB("out", ball.pusher);
- if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
- bprint(pname, "^7 went out of bounds.\n");
- else
- bprint("The ball was returned.\n");
- pscore = 0;
- }
- else //score
- {
- LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
- bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
- pscore = 1;
- }
-
- _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
-
- if(ball.team && pscore)
- {
- if(nb_teams == 2 && pscore < 0)
- TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
- else
- TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
- }
- if(isclient)
- {
- if(pscore > 0)
- PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
- else if(pscore < 0)
- PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
- }
-
- if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
- DropBall(ball, ball.owner.origin, ball.owner.velocity);
-
- WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-
- ball.cnt = 1;
- ball.think = ResetBall;
- if(ball.classname == "nexball_basketball")
- ball.touch = football_touch; // better than func_null: football control until the ball gets reset
- ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
-}
-
-//=======================//
-// team ents //
-//=======================//
-spawnfunc(nexball_team)
-{
- if(!g_nexball)
- {
- remove(self);
- return;
- }
- self.team = self.cnt + 1;
-}
-
-void nb_spawnteam(string teamname, float teamcolor)
-{
- LOG_TRACE("^2spawned team ", teamname, "\n");
- entity e;
- e = spawn();
- e.classname = "nexball_team";
- e.netname = teamname;
- e.cnt = teamcolor;
- e.team = e.cnt + 1;
- nb_teams += 1;
-}
-
-void nb_spawnteams(void)
-{
- bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
- entity e;
- for(e = world; (e = find(e, classname, "nexball_goal"));)
- {
- switch(e.team)
- {
- case NUM_TEAM_1:
- if(!t_red)
- {
- nb_spawnteam("Red", e.team-1) ;
- t_red = true;
- }
- break;
- case NUM_TEAM_2:
- if(!t_blue)
- {
- nb_spawnteam("Blue", e.team-1) ;
- t_blue = true;
- }
- break;
- case NUM_TEAM_3:
- if(!t_yellow)
- {
- nb_spawnteam("Yellow", e.team-1);
- t_yellow = true;
- }
- break;
- case NUM_TEAM_4:
- if(!t_pink)
- {
- nb_spawnteam("Pink", e.team-1) ;
- t_pink = true;
- }
- break;
- }
- }
-}
-
-void nb_delayedinit(void)
-{
- if(find(world, classname, "nexball_team") == world)
- nb_spawnteams();
- nb_ScoreRules(nb_teams);
-}
-
-
-//=======================//
-// spawnfuncs //
-//=======================//
-
-void SpawnBall(void)
-{SELFPARAM();
- if(!g_nexball) { remove(self); return; }
-
-// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
-
- if(self.model == "")
- {
- self.model = "models/nexball/ball.md3";
- self.scale = 1.3;
- }
-
- precache_model(self.model);
- _setmodel(self, self.model);
- setsize(self, BALL_MINS, BALL_MAXS);
- ball_scale = self.scale;
-
- relocate_nexball();
- self.spawnorigin = self.origin;
-
- self.effects = self.effects | EF_LOWPRECISION;
-
- if(cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
- {
- self.glow_color = autocvar_g_nexball_trail_color;
- self.glow_trail = true;
- }
-
- self.movetype = MOVETYPE_FLY;
-
- if(!autocvar_g_nexball_sound_bounce)
- self.noise = "";
- else if(self.noise == "")
- self.noise = SND(NB_BOUNCE);
- //bounce sound placeholder (FIXME)
- if(self.noise1 == "")
- self.noise1 = SND(NB_DROP);
- //ball drop sound placeholder (FIXME)
- if(self.noise2 == "")
- self.noise2 = SND(NB_STEAL);
- //stealing sound placeholder (FIXME)
- if(self.noise) precache_sound(self.noise);
- precache_sound(self.noise1);
- precache_sound(self.noise2);
-
- WaypointSprite_AttachCarrier(WP_NbBall, self, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
-
- self.reset = ball_restart;
- self.think = InitBall;
- self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
-}
-
-spawnfunc(nexball_basketball)
-{
- nexball_mode |= NBM_BASKETBALL;
- self.classname = "nexball_basketball";
- if (!(balls & BALL_BASKET))
- {
- /*
- CVTOV(g_nexball_basketball_effects_default);
- CVTOV(g_nexball_basketball_delay_hold);
- CVTOV(g_nexball_basketball_delay_hold_forteam);
- CVTOV(g_nexball_basketball_teamsteal);
- */
- autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
- }
- if(!self.effects)
- self.effects = autocvar_g_nexball_basketball_effects_default;
- self.solid = SOLID_TRIGGER;
- balls |= BALL_BASKET;
- self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
- self.bouncestop = autocvar_g_nexball_basketball_bouncestop;
- SpawnBall();
-}
-
-spawnfunc(nexball_football)
-{
- nexball_mode |= NBM_FOOTBALL;
- self.classname = "nexball_football";
- self.solid = SOLID_TRIGGER;
- balls |= BALL_FOOT;
- self.bouncefactor = autocvar_g_nexball_football_bouncefactor;
- self.bouncestop = autocvar_g_nexball_football_bouncestop;
- SpawnBall();
-}
-
-float nb_Goal_Customize()
-{SELFPARAM();
- entity e, wp_owner;
- e = WaypointSprite_getviewentity(other);
- wp_owner = self.owner;
- if(SAME_TEAM(e, wp_owner)) { return false; }
-
- return true;
-}
-
-void SpawnGoal(void)
-{SELFPARAM();
- if(!g_nexball) { remove(self); return; }
-
- EXACTTRIGGER_INIT;
-
- if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1)
- {
- entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE);
- wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0');
- self.sprite.customizeentityforclient = nb_Goal_Customize;
- }
-
- self.classname = "nexball_goal";
- if(self.noise == "")
- self.noise = "ctf/respawn.wav";
- precache_sound(self.noise);
- self.touch = GoalTouch;
-}
-
-spawnfunc(nexball_redgoal)
-{
- self.team = NUM_TEAM_1;
- SpawnGoal();
-}
-spawnfunc(nexball_bluegoal)
-{
- self.team = NUM_TEAM_2;
- SpawnGoal();
-}
-spawnfunc(nexball_yellowgoal)
-{
- self.team = NUM_TEAM_3;
- SpawnGoal();
-}
-spawnfunc(nexball_pinkgoal)
-{
- self.team = NUM_TEAM_4;
- SpawnGoal();
-}
-
-spawnfunc(nexball_fault)
-{
- self.team = GOAL_FAULT;
- if(self.noise == "")
- self.noise = SND(TYPEHIT);
- SpawnGoal();
-}
-
-spawnfunc(nexball_out)
-{
- self.team = GOAL_OUT;
- if(self.noise == "")
- self.noise = SND(TYPEHIT);
- SpawnGoal();
-}
-
-//
-//Spawnfuncs preserved for compatibility
-//
-
-spawnfunc(ball)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_football)
-{
- spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_basketball)
-{
- spawnfunc_nexball_basketball(this);
-}
-// The "red goal" is defended by blue team. A ball in there counts as a point for red.
-spawnfunc(ball_redgoal)
-{
- spawnfunc_nexball_bluegoal(this); // I blame Revenant
-}
-spawnfunc(ball_bluegoal)
-{
- spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p
-}
-spawnfunc(ball_fault)
-{
- spawnfunc_nexball_fault(this);
-}
-spawnfunc(ball_bound)
-{
- spawnfunc_nexball_out(this);
-}
-
-//=======================//
-// Weapon code //
-//=======================//
-
-
-void W_Nexball_Think()
-{SELFPARAM();
- //dprint("W_Nexball_Think\n");
- //vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
- vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin);
- vector old_dir = normalize(self.velocity);
- float _speed = vlen(self.velocity);
- vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
- //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
-
- self.velocity = new_vel;
-
- self.nextthink = time;
-}
-
-void W_Nexball_Touch(void)
-{SELFPARAM();
- entity ball, attacker;
- attacker = self.owner;
- //self.think = func_null;
- //self.enemy = world;
-
- PROJECTILE_TOUCH;
- if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && !other.frozen && !other.deadflag && (IS_PLAYER(attacker)))
- {
- other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
- other.flags &= ~FL_ONGROUND;
- if(!attacker.ballcarried)
- {
- LogNB("stole", attacker);
- _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
-
- if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
- {
- attacker.teamkill_complain = time + 5;
- attacker.teamkill_soundtime = time + 0.4;
- attacker.teamkill_soundsource = other;
- }
-
- GiveBall(attacker, other.ballcarried);
- }
- }
- remove(self);
-}
-
-void W_Nexball_Attack(float t)
-{SELFPARAM();
- entity ball;
- float mul, mi, ma;
- if(!(ball = self.ballcarried))
- return;
-
- W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
- tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- {
- if(self.metertime)
- self.metertime = 0; // Shot failed, hide the power meter
- return;
- }
-
- //Calculate multiplier
- if(t < 0)
- mul = 1;
- else
- {
- mi = autocvar_g_nexball_basketball_meter_minpower;
- ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
- //One triangle wave period with 1 as max
- mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
- if(mul > 1)
- mul = 2 - mul;
- mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
- }
-
- DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
-
-
- //TODO: use the speed_up cvar too ??
-}
-
-vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
-
-void W_Nexball_Attack2(void)
-{SELFPARAM();
- if(self.ballcarried.enemy)
- {
- entity _ball = self.ballcarried;
- W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
- DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
- _ball.think = W_Nexball_Think;
- _ball.nextthink = time;
- return;
- }
-
- if(!autocvar_g_nexball_tackling)
- return;
-
- W_SetupShot(self, false, 2, SND(NB_SHOOT2), CH_WEAPON_A, 0);
- entity missile = spawn();
-
- missile.owner = self;
- missile.classname = "ballstealer";
-
- missile.movetype = MOVETYPE_FLY;
- PROJECTILE_MAKETRIGGER(missile);
-
- //setmodel(missile, "models/elaser.mdl"); // precision set below
- setsize(missile, '0 0 0', '0 0 0');
- setorigin(missile, w_shotorg);
-
- W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
- missile.angles = vectoangles(missile.velocity);
- missile.touch = W_Nexball_Touch;
- missile.think = SUB_Remove;
- missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
-
- missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
- missile.flags = FL_PROJECTILE;
-
- CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
-}
-
-float ball_customize()
-{SELFPARAM();
- if(!self.owner)
- {
- self.effects &= ~EF_FLAME;
- self.scale = 1;
- self.customizeentityforclient = func_null;
- return true;
- }
-
- if(other == self.owner)
- {
- self.scale = autocvar_g_nexball_viewmodel_scale;
- if(self.enemy)
- self.effects |= EF_FLAME;
- else
- self.effects &= ~EF_FLAME;
- }
- else
- {
- self.effects &= ~EF_FLAME;
- self.scale = 1;
- }
-
- return true;
-}
-
- METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, bool fire1, bool fire2))
- {
- if(fire1)
- if(weapon_prepareattack(thiswep, actor, false, autocvar_g_balance_nexball_primary_refire))
- if(autocvar_g_nexball_basketball_meter)
- {
- if(self.ballcarried && !self.metertime)
- self.metertime = time;
- else
- weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- else
- {
- W_Nexball_Attack(-1);
- weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- if(fire2)
- if(weapon_prepareattack(thiswep, actor, true, autocvar_g_balance_nexball_secondary_refire))
- {
- W_Nexball_Attack2();
- weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
- }
-
- if(!fire1 && self.metertime && self.ballcarried)
- {
- W_Nexball_Attack(time - self.metertime);
- // DropBall or stealing will set metertime back to 0
- weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- }
- METHOD(BallStealer, wr_setup, void(BallStealer thiswep))
- {
- //weapon_setup(WEP_PORTO.m_id);
- }
- METHOD(BallStealer, wr_checkammo1, bool(BallStealer thiswep))
- {
- return true;
- }
- METHOD(BallStealer, wr_checkammo2, bool(BallStealer thiswep))
- {
- return true;
- }
-
-MUTATOR_HOOKFUNCTION(nexball_BallDrop)
-{SELFPARAM();
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin, self.velocity);
-
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
-{SELFPARAM();
- makevectors(self.v_angle);
- if(nexball_mode & NBM_BASKETBALL)
- {
- if(self.ballcarried)
- {
- // 'view ball'
- self.ballcarried.velocity = self.velocity;
- self.ballcarried.customizeentityforclient = ball_customize;
-
- setorigin(self.ballcarried, self.origin + self.view_ofs +
- v_forward * autocvar_g_nexball_viewmodel_offset.x +
- v_right * autocvar_g_nexball_viewmodel_offset.y +
- v_up * autocvar_g_nexball_viewmodel_offset.z);
-
- // 'safe passing'
- if(autocvar_g_nexball_safepass_maxdist)
- {
- if(self.ballcarried.wait < time && self.ballcarried.enemy)
- {
- //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
- self.ballcarried.enemy = world;
- }
-
-
- //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
- crosshair_trace(self);
- if( trace_ent &&
- IS_CLIENT(trace_ent) &&
- trace_ent.deadflag == DEAD_NO &&
- trace_ent.team == self.team &&
- vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
- {
-
- //if(self.ballcarried.enemy != trace_ent)
- // centerprint(self, sprintf("Locked to %s", trace_ent.netname));
- self.ballcarried.enemy = trace_ent;
- self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-
-
- }
- }
- }
- else
- {
- if(self.weaponentity.weapons)
- {
- self.weapons = self.weaponentity.weapons;
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w);
- self.switchweapon = self.weaponentity.switchweapon;
- W_SwitchWeapon(self.switchweapon);
-
- self.weaponentity.weapons = '0 0 0';
- }
- }
-
- }
-
- nexball_setstatus();
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
-{SELFPARAM();
- self.weaponentity.weapons = '0 0 0';
-
- if(nexball_mode & NBM_BASKETBALL)
- self.weapons |= WEPSET(NEXBALL);
- else
- self.weapons = '0 0 0';
-
- return false;
-}
-
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_maxspeed;
-
-MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
-{SELFPARAM();
- if(self.ballcarried)
- {
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
- self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
- }
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
-{SELFPARAM();
- if(self.weapon == WEP_NEXBALL.m_id)
- return true;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_FilterItem)
-{SELFPARAM();
- if(self.classname == "droppedweapon")
- if(self.weapon == WEP_NEXBALL.m_id)
- return true;
-
- return false;
-}
-
-MUTATOR_DEFINITION(gamemode_nexball)
-{
- MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPhysics, nexball_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, nexball_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, nexball_FilterItem, CBC_ORDER_ANY);
-
- MUTATOR_ONADD
- {
- g_nexball_meter_period = autocvar_g_nexball_meter_period;
- if(g_nexball_meter_period <= 0)
- g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
- g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
- addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
-
- // General settings
- /*
- CVTOV(g_nexball_football_boost_forward); //100
- CVTOV(g_nexball_football_boost_up); //200
- CVTOV(g_nexball_delay_idle); //10
- CVTOV(g_nexball_football_physics); //0
- */
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
-
- InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
- WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- // we actually cannot roll back nb_delayedinit here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}