return true;
}
-float w_nexball_weapon(float req);
-METHOD(BallStealer, weapon_func, bool(entity this, int req)) {
- return w_nexball_weapon(req);
-}
-
-float w_nexball_weapon(float req)
-{SELFPARAM();
- if(req == WR_THINK)
+ METHOD(BallStealer, wr_think, bool(BallStealer thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
if(weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
if(autocvar_g_nexball_basketball_meter)
{
W_Nexball_Attack(-1);
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
}
- if(self.BUTTON_ATCK2)
+ if(fire2)
if(weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
{
W_Nexball_Attack2();
weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
}
- if(!self.BUTTON_ATCK && self.metertime && self.ballcarried)
+ if(!fire1 && self.metertime && self.ballcarried)
{
W_Nexball_Attack(time - self.metertime);
// DropBall or stealing will set metertime back to 0
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
}
+ return true;
}
- else if(req == WR_INIT)
+ METHOD(BallStealer, wr_init, bool(BallStealer thiswep))
{
+ return true;
}
- else if(req == WR_SETUP)
+ METHOD(BallStealer, wr_setup, bool(BallStealer thiswep))
{
//weapon_setup(WEP_PORTO.m_id);
+ return true;
+ }
+ METHOD(BallStealer, wr_aim, bool(BallStealer thiswep))
+ {
+ return true;
+ }
+ METHOD(BallStealer, wr_checkammo1, bool(BallStealer thiswep))
+ {
+ return true;
+ }
+ METHOD(BallStealer, wr_checkammo2, bool(BallStealer thiswep))
+ {
+ return true;
}
- // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
- return true;
-}
MUTATOR_HOOKFUNCTION(nexball_BallDrop)
{SELFPARAM();