#include "gamemode_cts.qh"
-#include <server/race.qh>
#include <server/race.qh>
+#include <server/items.qh>
float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;
{
entity item = M_ARGV(0, entity);
- if(item.classname == "droppedweapon")
+ if (Item_IsLoot(item))
+ {
return true;
+ }
}
MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)