return 0;
}
-// scoreboard stuff
-const float SP_LMS_LIVES = 4;
-const float SP_LMS_RANK = 5;
-
// lives related defs
float lms_lowest_lives;
float lms_next_place;
MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
{
if(gameover)
- if(M_ARGV(0, int) == SP_LMS_RANK) // score field
+ if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
return true; // allow writing to this field in intermission as it is needed for newly joining players
}