+#include "mutator_buffs.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../../common/buffs.qh"
+
+.float lifetime;
+
float buffs_BuffModel_Customize()
{
entity player, myowner;
{
if(self.buffs & BUFF_JUMP)
player_jumpheight = autocvar_g_buffs_jump_height;
- self.stat_jumpheight = player_jumpheight;
return false;
}
addstat(STAT_BUFFS, AS_INT, buffs);
addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
- addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}