ok_IncreaseCharge(self, self.weapon);
if(self.BUTTON_ATCK2)
- if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+ if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
if(time >= self.jump_interval)
{
self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();