]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 48b7da9489c01d9991f2911fe30f4d79c4310844..a39223654a89c341f710ce41a731af00d3d1a640 100644 (file)
@@ -31,7 +31,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                return TRUE;
                        }
 
                                return TRUE;
                        }
 
-                       // spawn a new object with the default settings
+                       // spawn a new object
                        entity e;
                        e = spawn();
                        e.owner = self;
                        entity e;
                        e = spawn();
                        e.owner = self;
@@ -40,10 +40,10 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        // those properties are defaults that can be edited later
                        e.movetype = MOVETYPE_TOSS;
 
                        // those properties are defaults that can be edited later
                        e.movetype = MOVETYPE_TOSS;
-                       e.solid = SOLID_TRIGGER;
+                       e.solid = SOLID_BBOX;
 
                        makevectors(self.v_angle);
 
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
                        setorigin(e, trace_endpos);
                        setmodel(e, argv(2));
                        e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
                        setorigin(e, trace_endpos);
                        setmodel(e, argv(2));
                        e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
@@ -51,11 +51,12 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        if(autocvar_g_sandbox_info)
                                print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
 
                        if(autocvar_g_sandbox_info)
                                print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
 
+dprint(strcat(vtos(e.absmin), " - ", vtos(e.absmax), "\n"));
+
                        return TRUE;
                }
                else if(argv(1) == "spawn_item")
                {
                        return TRUE;
                }
                else if(argv(1) == "spawn_item")
                {
-                       // spawn a new item
                        // weapons are the only items currently supported
 
                        if(cmd_argc < 3)
                        // weapons are the only items currently supported
 
                        if(cmd_argc < 3)
@@ -64,10 +65,11 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                return TRUE;
                        }
 
                                return TRUE;
                        }
 
+                       // spawn a new item
                        entity e;
                        float i;
                        makevectors(self.v_angle);
                        entity e;
                        float i;
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
 
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
 
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
@@ -84,6 +86,25 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
                        return TRUE;
                }
                        print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
                        return TRUE;
                }
+               else if(argv(1) == "remove_object")
+               {
+                       makevectors(self.v_angle);
+                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+                       if(trace_ent.classname == "object")
+                       {
+                               if(autocvar_g_sandbox_info)
+                                       print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n"));
+                               remove(trace_ent);
+                               trace_ent = world;
+                               return TRUE;
+                       }
+
+dprint(strcat(trace_ent.classname, "\n"));
+te_lightning2(world, self.origin + self.view_ofs + v_forward * 5 - v_up * 5, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit);
+
+                       print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned");
+                       return TRUE;
+               }
        }
        return FALSE;
 }
        }
        return FALSE;
 }