return TRUE;
}
- // spawn a new object
+ // spawn a new object with default properties
entity e;
e = spawn();
-
e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_NO;
-
- // those properties are defaults that can be edited later
e.movetype = MOVETYPE_TOSS;
e.solid = SOLID_BSP;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+ // if the player is close enough to their own object and facing it, they can grab it
+
+ if(autocvar_sv_cheats)
+ return FALSE; // cheats already allow dragging all objects
+
+ crosshair_trace_plusvisibletriggers(self);
+
+ float candrag;
+ if(trace_ent.classname == "object" && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ candrag = TRUE; // object can be picked up
+ if(Drag(trace_ent, candrag)) // execute dragging
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
return 0;
}