return TRUE;
}
- // spawn a new object with the default settings
+ // spawn a new object with default properties
entity e;
e = spawn();
+ e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_NO;
-
- // those properties are defaults that can be edited later
e.movetype = MOVETYPE_TOSS;
- e.solid = SOLID_TRIGGER;
+ e.solid = SOLID_BSP;
makevectors(self.v_angle);
- traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
setorigin(e, trace_endpos);
setmodel(e, argv(2));
e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
}
else if(argv(1) == "spawn_item")
{
- // spawn a new item
// weapons are the only items currently supported
if(cmd_argc < 3)
return TRUE;
}
+ // spawn a new item
entity e;
float i;
makevectors(self.v_angle);
- traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
return TRUE;
}
+ else if(argv(1) == "remove_object")
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+ if(trace_ent.classname == "object")
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n"));
+ remove(trace_ent);
+ trace_ent = world;
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned");
+ return TRUE;
+ }
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+ // if the player is close enough to their own object and facing it, they can grab it
+
+ if(autocvar_sv_cheats)
+ return FALSE; // cheats already allow dragging all objects
+
+ crosshair_trace_plusvisibletriggers(self);
+
+ float candrag;
+ if(trace_ent.classname == "object" && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ candrag = TRUE; // object can be picked up
+ if(Drag(trace_ent, candrag)) // execute dragging
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
return 0;
}