]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into Mario/cts_respawn_clear
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 50708f33eb9b1aa53b0c7ceb7640198990a5df11..8598bc095e76871416d0b535c7667185e09ad080 100644 (file)
@@ -253,7 +253,7 @@ void calculate_player_respawn_time(entity this)
                ));
                if (sdelay_small_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_small_count = 1;
@@ -266,7 +266,7 @@ void calculate_player_respawn_time(entity this)
                }
                if (sdelay_large_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_large_count = 1;
@@ -319,9 +319,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+               damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
                if(this != attacker)
-                       damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+                       damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
        }
 
        if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
@@ -436,7 +436,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((this.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != this) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
                                        if(this.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
@@ -594,7 +594,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
                        .entity went = weaponentities[slot];
-                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_switchweapon.m_id, went);
+                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_weapon, went);
                }
 
                // become fully visible
@@ -678,6 +678,12 @@ void dedicated_print(string input)
        if (server_is_dedicated) print(input);
 }
 
+void PrintToChat(entity player, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       sprint(player, text);
+}
+
 /**
  * message "": do not say, just test flood control
  * return value:
@@ -703,7 +709,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                teamsay = false;
        }
 
-       if(gameover)
+       if(game_stopped)
                teamsay = false;
 
     if (!source) {
@@ -727,7 +733,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
     string namestr = "";
     if (source)
-        namestr = autocvar_g_chat_teamcolors ? playername(source) : source.netname;
+        namestr = playername(source, autocvar_g_chat_teamcolors);
 
     string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
 
@@ -743,10 +749,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        privatemsgprefixlen = strlen(msgstr);
                        msgstr = strcat(msgstr, msgin);
                        cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin);
-                       if(autocvar_g_chat_teamcolors)
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
-                       else
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", privatesay.netname, ": ^7");
+                       privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7");
                }
                else if(teamsay)
                {
@@ -880,13 +883,13 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
        if (!privatesay && source && !IS_PLAYER(source))
        {
-               if (!gameover)
+               if (!game_stopped)
                if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
                        teamsay = -1; // spectators
        }
 
        if(flood)
-               LOG_INFO("NOTE: ", playername(source), "^7 is flooding.\n");
+               LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n");
 
        // build sourcemsgstr by cutting off a prefix and replacing it by the other one
        if(privatesay)
@@ -913,6 +916,13 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                ret = 1;
        }
 
+       if (privatesay && source && !IS_PLAYER(source))
+       {
+               if (!game_stopped)
+               if ((privatesay && !IS_PLAYER(privatesay)) || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       ret = -1; // just hide the message completely
+       }
+
        MUTATOR_CALLHOOK(ChatMessage, source, ret);
        ret = M_ARGV(1, int);
 
@@ -964,7 +974,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
             if (source) {
                 sprint(source, sourcemsgstr);
                 dedicated_print(msgstr); // send to server console too
-                MX_Say(strcat(playername(source), "^7: ", msgin));
+                MX_Say(strcat(playername(source, true), "^7: ", msgin));
             }
             FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
         }