]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into Mario/cts_respawn_clear
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 9125b50d7cab1969108371ed2bd744194387495f..8598bc095e76871416d0b535c7667185e09ad080 100644 (file)
@@ -24,6 +24,7 @@
 #include "../common/effects/qc/all.qh"
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
 #include "../common/triggers/include.qh"
+#include "../common/wepent.qh"
 
 #include "weapons/weaponstats.qh"
 
@@ -252,7 +253,7 @@ void calculate_player_respawn_time(entity this)
                ));
                if (sdelay_small_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_small_count = 1;
@@ -265,7 +266,7 @@ void calculate_player_respawn_time(entity this)
                }
                if (sdelay_large_count == 0)
                {
-                       if (g_cts)
+                       if (IS_INDEPENDENT_PLAYER(this))
                        {
                                // Players play independently. No point in requiring enemies.
                                sdelay_large_count = 1;
@@ -318,9 +319,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+               damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
                if(this != attacker)
-                       damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+                       damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
        }
 
        if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
@@ -435,7 +436,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((this.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != this) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
                                        if(this.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
@@ -485,6 +486,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        valid_damage_for_weaponstats = 0;
        Weapon awep = WEP_Null;
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
 
        if(vbot || IS_REAL_CLIENT(this))
        if(abot || IS_REAL_CLIENT(attacker))
@@ -492,7 +494,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        if(DIFF_TEAM(this, attacker))
        {
                if(DEATH_ISSPECIAL(deathtype))
-                       awep = PS(attacker).m_weapon;
+                       awep = attacker.(weaponentity).m_weapon;
                else
                        awep = DEATH_WEAPONOF(deathtype);
                valid_damage_for_weaponstats = 1;
@@ -502,7 +504,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        da = da - max(this.armorvalue, 0);
        if(valid_damage_for_weaponstats)
        {
-               WeaponStats_LogDamage(awep.m_id, abot, PS(this).m_weapon.m_id, vbot, dh + da);
+               WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da);
        }
        if (damage)
        {
@@ -521,7 +523,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                }
 
                if(valid_damage_for_weaponstats)
-                       WeaponStats_LogKill(awep.m_id, abot, PS(this).m_weapon.m_id, vbot);
+                       WeaponStats_LogKill(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot);
 
                if(autocvar_sv_gentle < 1)
                if(sound_allowed(MSG_BROADCAST, attacker))
@@ -560,16 +562,14 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
                excess = M_ARGV(4, float);
 
-               Weapon wep = PS(this).m_weapon;
-               /*for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               Weapon wep = this.(weaponentity).m_weapon;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
-                       .entity weaponentity = weaponentities[slot];
-                       wep.wr_playerdeath(wep, this, weaponentity);
-               }*/
-               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-               wep.wr_playerdeath(wep, this, weaponentity);
+                       .entity went = weaponentities[slot];
+                       wep.wr_playerdeath(wep, this, went);
+               }
 
-               RemoveGrapplingHook(this);
+               RemoveGrapplingHooks(this);
 
                Portal_ClearAllLater(this);
 
@@ -591,7 +591,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                // clear waypoints
                WaypointSprite_PlayerDead(this);
                // throw a weapon
-               SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, PS(this).m_switchweapon.m_id);
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       .entity went = weaponentities[slot];
+                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_weapon, went);
+               }
 
                // become fully visible
                this.alpha = default_player_alpha;
@@ -674,6 +678,12 @@ void dedicated_print(string input)
        if (server_is_dedicated) print(input);
 }
 
+void PrintToChat(entity player, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       sprint(player, text);
+}
+
 /**
  * message "": do not say, just test flood control
  * return value:
@@ -699,7 +709,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                teamsay = false;
        }
 
-       if(intermission_running)
+       if(game_stopped)
                teamsay = false;
 
     if (!source) {
@@ -723,7 +733,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
     string namestr = "";
     if (source)
-        namestr = autocvar_g_chat_teamcolors ? playername(source) : source.netname;
+        namestr = playername(source, autocvar_g_chat_teamcolors);
 
     string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
 
@@ -739,10 +749,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        privatemsgprefixlen = strlen(msgstr);
                        msgstr = strcat(msgstr, msgin);
                        cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin);
-                       if(autocvar_g_chat_teamcolors)
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
-                       else
-                               privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", privatesay.netname, ": ^7");
+                       privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7");
                }
                else if(teamsay)
                {
@@ -876,13 +883,13 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
        if (!privatesay && source && !IS_PLAYER(source))
        {
-               if (!intermission_running)
-                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
-                               teamsay = -1; // spectators
+               if (!game_stopped)
+               if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       teamsay = -1; // spectators
        }
 
        if(flood)
-               LOG_INFO("NOTE: ", playername(source), "^7 is flooding.\n");
+               LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n");
 
        // build sourcemsgstr by cutting off a prefix and replacing it by the other one
        if(privatesay)
@@ -909,6 +916,16 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                ret = 1;
        }
 
+       if (privatesay && source && !IS_PLAYER(source))
+       {
+               if (!game_stopped)
+               if ((privatesay && !IS_PLAYER(privatesay)) || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       ret = -1; // just hide the message completely
+       }
+
+       MUTATOR_CALLHOOK(ChatMessage, source, ret);
+       ret = M_ARGV(1, int);
+
        if(sourcemsgstr != "" && ret != 0)
        {
                if(ret < 0) // faked message, because the player is muted
@@ -920,16 +937,19 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                else if(privatesay) // private message, between 2 people only
                {
                        sprint(source, sourcemsgstr);
-                       sprint(privatesay, msgstr);
                        if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
-                       if(cmsgstr != "")
-                               centerprint(privatesay, cmsgstr);
+                       if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source))
+                       {
+                               sprint(privatesay, msgstr);
+                               if(cmsgstr != "")
+                                       centerprint(privatesay, cmsgstr);
+                       }
                }
                else if ( teamsay && source.active_minigame )
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame, sprint(it, msgstr));
+                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else if(teamsay > 0) // team message, only sent to team mates
                {
@@ -937,7 +957,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        dedicated_print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
-                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
                                sprint(it, msgstr);
                                if(cmsgstr != "")
                                        centerprint(it, cmsgstr);
@@ -947,16 +967,16 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else
                {
             if (source) {
                 sprint(source, sourcemsgstr);
                 dedicated_print(msgstr); // send to server console too
-                MX_Say(strcat(playername(source), "^7: ", msgin));
+                MX_Say(strcat(playername(source, true), "^7: ", msgin));
             }
-            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
         }
        }