]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 326c8d96092cd16c167bbe4a5edd5e53854a1131..6b5b19d79ec8a60d141da4248e547b8deaca1480 100644 (file)
@@ -11,6 +11,7 @@
 
 #include <server/mutators/_mod.qh>
 #include "weapons/csqcprojectile.qh"
+#include <server/compat/quake3.qh>
 
 #include "../common/constants.qh"
 #include "../common/deathtypes/all.qh"
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/server.qh"
 
-.float lastground;
-.int state;
-
 void CreatureFrame_hotliquids(entity this)
 {
-       if (this.dmgtime < time)
+       if (this.dmgtime >= time)
        {
-               this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+               return;
+       }
 
-               if (this.flags & FL_PROJECTILE)
-               {
-                       if (this.watertype == CONTENT_LAVA)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       else if (this.watertype == CONTENT_SLIME)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
-               }
-               else
+       this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+
+       if (this.flags & FL_PROJECTILE)
+       {
+               if (this.watertype == CONTENT_LAVA)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               else if (this.watertype == CONTENT_SLIME)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+       }
+       else
+       {
+               if (this.watertype == CONTENT_LAVA)
                {
-                       if (this.watertype == CONTENT_LAVA)
+                       if (this.watersound_finished < time)
                        {
-                               if (this.watersound_finished < time)
-                               {
-                                       this.watersound_finished = time + 0.5;
-                                       sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
-                               }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                               if(autocvar_g_balance_contents_playerdamage_lava_burn)
-                                       Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+                               this.watersound_finished = time + 0.5;
+                               sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                        }
-                       else if (this.watertype == CONTENT_SLIME)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       if(autocvar_g_balance_contents_playerdamage_lava_burn)
+                               Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+               }
+               else if (this.watertype == CONTENT_SLIME)
+               {
+                       if (this.watersound_finished < time)
                        {
-                               if (this.watersound_finished < time)
-                               {
-                                       this.watersound_finished = time + 0.5;
-                                       sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
-                               }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                               this.watersound_finished = time + 0.5;
+                               sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                        }
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
        }
 }
@@ -95,35 +95,36 @@ void CreatureFrame_Liquids(entity this)
 
 void CreatureFrame_FallDamage(entity this)
 {
-       if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
-       if(this.velocity || this.oldvelocity) // moving or has moved
+       if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
+               return; // vehicles and projectiles don't receive fall damage
+       if(!(this.velocity || this.oldvelocity))
+               return; // if the entity hasn't moved and isn't moving, then don't do anything
+
+       // check for falling damage
+       float velocity_len = vlen(this.velocity);
+       bool have_hook = false;
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               // check for falling damage
-               float velocity_len = vlen(this.velocity);
-               bool have_hook = false;
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           .entity weaponentity = weaponentities[slot];
+           if(this.(weaponentity).hook && this.(weaponentity).hook.state)
            {
-               .entity weaponentity = weaponentities[slot];
-               if(this.(weaponentity).hook && this.(weaponentity).hook.state)
-               {
-                       have_hook = true;
-                       break;
-               }
+               have_hook = true;
+               break;
            }
-               if(!have_hook)
-               {
-                       float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
-                       if (IS_DEAD(this))
-                               dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
-                       else
-                               dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
-                       if (dm > 0)
-                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
-               }
-
-               if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
-                       Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
+       if(!have_hook)
+       {
+               float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+               if (IS_DEAD(this))
+                       dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
+               else
+                       dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
+               if (dm > 0)
+                       Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+       }
+
+       if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
+               Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
 }
 
 void CreatureFrame_All()
@@ -167,7 +168,6 @@ Called before each frame by the server
 bool game_delay_last;
 
 bool autocvar_sv_autopause = false;
-float RedirectionThink();
 void systems_update();
 void sys_phys_update(entity this, float dt);
 void StartFrame()
@@ -248,7 +248,6 @@ void StartFrame()
 .float anglejitter;
 .string gametypefilter;
 .string cvarfilter;
-bool DoesQ3ARemoveThisEntity(entity this);
 
 /**
  * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
@@ -279,12 +278,11 @@ bool expr_evaluate(string s)
         string k, v;
         s = argv(i);
         #define X(expr) \
-            if (expr) \
+            if (expr) \
                 continue; \
-            } else { \
-                expr_fail = true; \
-                break; \
-            }
+            expr_fail = true; \
+            break;
+
         #define BINOP(op, len, expr) \
             if ((o = strstrofs(s, op, 0)) >= 0) { \
                 k = substring(s, 0, o); \
@@ -373,16 +371,7 @@ void WarpZone_PostInitialize_Callback()
        tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        //for(entity e = warpzone_first; e; e = e.warpzone_next)
        for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
-       {
-               vector src, dst;
-               src = (e.absmin + e.absmax) * 0.5;
-               makevectors(e.warpzone_angles);
-               src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
-               dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
-               makevectors(e.enemy.warpzone_angles);
-               dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
-               waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
-       }
+               waypoint_spawnforteleporter_wz(e, tracetest_ent);
        delete(tracetest_ent);
 }