for(i = WEP_FIRST; i <= WEP_LAST; ++i)
if(it & WepSet_FromWeapon(i))
{
- W_DropEvent(WR_PICKUP, player, i, item);
+ W_DropEvent(wr_pickup, player, i, item);
W_GiveWeapon(player, i);
}
}
if(s == e.netname)
{
self.weapons |= WepSet_FromWeapon(j);
- if(self.spawnflags == 0 || self.spawnflags == 2)
- WEP_ACTION(e.weapon, WR_INIT);
+ if(self.spawnflags == 0 || self.spawnflags == 2) {
+ Weapon w = get_weaponinfo(e.weapon);
+ w.wr_init(w);
+ }
break;
}
}
e = get_weaponinfo(j);
if(argv(i) == e.netname)
{
- WEP_ACTION(e.weapon, WR_INIT);
+ Weapon w = get_weaponinfo(e.weapon);
+ w.wr_init(w);
break;
}
}
{
POSTGIVE_WEAPON(e, j, SND(WEAPONPICKUP), string_null);
if (!(save_weapons & WepSet_FromWeapon(j)))
- if(e.weapons & WepSet_FromWeapon(j))
- WEP_ACTION(wi.weapon, WR_INIT);
+ if(e.weapons & WepSet_FromWeapon(j)) {
+ Weapon w = get_weaponinfo(wi.weapon);
+ w.wr_init(w);
+ }
}
}
POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));