Teamplay: Made team balance entities destroy themselves on the next frame.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index 5b9ab4db5faf240bcc887d156f083359521a19c1..25acdd3e01595b82a8f584c44bb8f8a72bf1e2d0 100644 (file)
@@ -264,6 +264,7 @@ entity TeamBalance_CheckAllowedTeams(entity for_whom)
                team_ent.m_num_players = TEAM_NOT_ALLOWED;
                team_ent.m_num_bots = 0;
        }
+       setthink(balance, TeamBalance_Destroy);
        
        int teams_mask = 0;     
        string teament_name = string_null;