]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index a96726c5643f175174783c563ec77751deb70190..3d7970297fd6f010923d73b020bb4fa13220fa1d 100644 (file)
@@ -13,7 +13,6 @@ void TeamchangeFrags(entity e)
        PlayerScore_Clear(e);
 }
 
-void runematch_init();
 void tdm_init();
 void entcs_init();
 
@@ -107,33 +106,20 @@ void InitGameplayMode()
                have_team_spawns = -1; // request team spawns
        }
 
-       if(g_runematch)
-       {
-               // ActivateTeamplay();
-               fraglimit_override = autocvar_g_runematch_point_limit;
-               leadlimit_override = autocvar_g_runematch_point_leadlimit;
-               runematch_init();
-       }
-
        if(g_lms)
        {
                fraglimit_override = autocvar_g_lms_lives_override;
                leadlimit_override = 0; // not supported by LMS
                if(fraglimit_override == 0)
                        fraglimit_override = -1;
-               lms_lowest_lives = 9999;
-               lms_next_place = 0;
-               ScoreRules_lms();
+               MUTATOR_ADD(gamemode_lms);
        }
 
        if(g_arena)
        {
                fraglimit_override = autocvar_g_arena_point_limit;
                leadlimit_override = autocvar_g_arena_point_leadlimit;
-               maxspawned = autocvar_g_arena_maxspawned;
-               if(maxspawned < 2)
-                       maxspawned = 2;
-               arena_roundbased = autocvar_g_arena_roundbased;
+               MUTATOR_ADD(gamemode_arena);
        }
 
        if(g_ca)
@@ -141,9 +127,9 @@ void InitGameplayMode()
                ActivateTeamplay();
                fraglimit_override = autocvar_g_ca_point_limit;
                leadlimit_override = autocvar_g_ca_point_leadlimit;
-               precache_sound("ctf/red_capture.wav");
-               precache_sound("ctf/blue_capture.wav");
+               MUTATOR_ADD(gamemode_ca);
        }
+
        if(g_keyhunt)
        {
                ActivateTeamplay();