]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
forcing teams by player ID (usign cvars g_forced_team_*)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index aeb98bea19d02f9ee6a3f46dbe9a42ce2c994a03..d9d71bc0985c38c4cd42624d83cd6552387cea22 100644 (file)
@@ -16,6 +16,8 @@ float IsTeamBalanceForced()
                return 0;
        if(cvar("g_campaign"))
                return 0;
+       if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
+               return 0;
        if(!cvar("g_balance_teams_force"))
                return -1;
        return 1;
@@ -208,10 +210,6 @@ void InitGameplayMode()
        fraglimit_override = cvar("fraglimit_override");
        leadlimit_override = cvar("leadlimit_override");
 
-       // g_dodging = cvar("g_dodging");
-       if(cvar("g_dodging"))
-               MUTATOR_ADD(dodging);
-       
        if(g_dm)
        {
                game = GAME_DEATHMATCH;
@@ -512,8 +510,6 @@ void PrintWelcomeMessage(entity pl)
                modifications = strcat(modifications, ", Low gravity");
        if(g_cloaked)
                modifications = strcat(modifications, ", Cloaked");
-       if(g_footsteps)
-               modifications = strcat(modifications, ", Steps");
        if(g_grappling_hook)
                modifications = strcat(modifications, ", Hook");
        if(g_laserguided_missile)
@@ -626,7 +622,11 @@ void CheckAllowedTeams (entity for_whom)
        c1 = c2 = c3 = c4 = -1;
        cb1 = cb2 = cb3 = cb4 = 0;
 
-       if(g_onslaught)
+       if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
+       {
+               c1 = 0; // only allow RED team for player joining
+       }
+       else if(g_onslaught)
        {
                // onslaught is special
                head = findchain(classname, "onslaught_generator");
@@ -691,7 +691,7 @@ void CheckAllowedTeams (entity for_whom)
        }
 
        // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
-       if(c3==-1&&c4==-1)
+       if(c3==-1 && c4==-1)
        if(cvar("bot_vs_human") && for_whom)
        {
                if(cvar("bot_vs_human") > 0)
@@ -711,6 +711,16 @@ void CheckAllowedTeams (entity for_whom)
                                c1 = -1;
                }
        }
+
+       // if player has a forced team, ONLY allow that one
+       if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
+               c2 = c3 = c4 = -1;
+       else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
+               c1 = c3 = c4 = -1;
+       else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
+               c1 = c2 = c4 = -1;
+       else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
+               c1 = c2 = c3 = -1;
 }
 
 float PlayerValue(entity p)
@@ -718,6 +728,7 @@ float PlayerValue(entity p)
        if(IsTeamBalanceForced() == 1)
                return 1;
        return 1;
+       // FIXME: it always returns 1...
 }
 
 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
@@ -796,12 +807,14 @@ float FindSmallestTeam(entity pl, float ignore_pl)
        if(c4 >= 0)
                totalteams = totalteams + 1;
 
-       if(cvar("bot_vs_human"))
+       if(cvar("bot_vs_human") && totalteams == 1)
                totalteams += 1;
 
        if(totalteams <= 1)
        {
-               if(g_domination)
+               if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
+                       return 1; // special case for campaign and player joining
+               else if(g_domination)
                        error("Too few teams available for domination\n");
                else if(g_ctf)
                        error("Too few teams available for ctf\n");
@@ -848,9 +861,9 @@ float FindSmallestTeam(entity pl, float ignore_pl)
        {
                // 1: use team count, if equal prefer own team
                if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
-               if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
-               if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
-               if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
+               if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
+               if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
+               if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
        }
        else if(balance_type == 3)
        {
@@ -874,6 +887,33 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
        // find out what teams are available
        CheckAllowedTeams(pl);
 
+       // if we want the player in a certain team for campaign, force him there
+       if(cvar("g_campaign"))
+       if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
+       {
+               switch(cvar("g_campaign_forceteam"))
+               {
+                       case 1:
+                               SetPlayerColors(pl, COLOR_TEAM1 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM1;
+                       case 2:
+                               SetPlayerColors(pl, COLOR_TEAM2 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM2;
+                       case 3:
+                               SetPlayerColors(pl, COLOR_TEAM3 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM3;
+                       case 4:
+                               SetPlayerColors(pl, COLOR_TEAM4 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM4;
+                       default:
+                               break;
+               }
+       }
+
        // if we don't care what team he ends up on, put him on whatever team he entered as.
        // if he's not on a valid team, then let other code put him on the smallest team
        if(!forcebestteam)
@@ -906,7 +946,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
 
        smallest = FindSmallestTeam(pl, TRUE);
 
-       if(!only_return_best)
+       if(!only_return_best && !pl.bot_forced_team)
        {
                TeamchangeFrags(self);
                if(smallest == 1)