Teamplay: Made team balance entities destroy themselves on the next frame.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qh
index 664a0eca404a8287629ff006b9f29ca84f6129e6..f0ad95ce18b7e421a51b40dbacb8e9026d987d50 100644 (file)
@@ -118,7 +118,8 @@ void LogTeamchange(float player_id, float team_number, int type);
 /// configuration and mutator settings.
 /// \param[in] for_whom Player to check for. Pass NULL for global rules.
 /// \return Team balance entity that holds information about teams. This entity
-/// must be manually destroyed by calling TeamBalance_Destroy.
+/// will be automatically destroyed on the next frame but you are encouraged to
+/// manually destroy it by calling TeamBalance_Destroy for performance reasons.
 entity TeamBalance_CheckAllowedTeams(entity for_whom);
 
 /// \brief Destroy the team balance entity.