if(self.velocity.z > 0)
self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
- push_vector_x = (fl_push - bl_push);
+ push_vector.x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_x *= 360;
- push_vector_z = (fr_push - fl_push);
+ push_vector.z = (fr_push - fl_push);
push_vector_z += (br_push - bl_push);
push_vector_z *= 360;
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
- v_forward_z = v.z * 0.5;
+ v_forward.z = v.z * 0.5;
bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}