]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_campingrifle.qc
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_campingrifle.qc
index c3c9d52f9b43926370c8af33e53e78714e69e18e..07268a7a0fae0c9efa3389f494f7cb4776b33906 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CAMPINGRIFLE, w_campingrifle, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "campingrifle", "Rifle");
+REGISTER_WEAPON(CAMPINGRIFLE, w_campingrifle, IT_NAILS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "campingrifle", "Sniper Rifle");
 #else
 #ifdef SVQC
 //Camping rifle Primary mode: manually operated bolt*, Secondary: full automatic**
@@ -96,7 +96,10 @@ void W_CampingRifle_FireBullet(float pSpread, float pDamage, float pHeadshotAdde
                w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
        }
 
-       fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
+       if(deathtype & HITTYPE_SECONDARY)
+               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_secondary_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
+       else
+               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_primary_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
        endFireBallisticBullet();
 
        if (cvar("g_casings") >= 2)
@@ -219,17 +222,22 @@ float w_campingrifle(float req)
                                self.campingrifle_accumulator += cvar("g_balance_campingrifle_primary_burstcost");
                        }
                        if (self.BUTTON_ATCK2)
-                       if (weapon_prepareattack_check(1, cvar("g_balance_campingrifle_secondary_refire")))
-                       if (time >= self.campingrifle_accumulator + cvar("g_balance_campingrifle_secondary_burstcost"))
-                       {
-                               weapon_prepareattack_do(1, cvar("g_balance_campingrifle_secondary_refire"));
-                               W_CampingRifle_BulletHail(cvar("g_balance_campingrifle_secondary_bullethail"), W_CampingRifle_Attack2, WFRAME_FIRE2, cvar("g_balance_campingrifle_secondary_animtime"), cvar("g_balance_campingrifle_primary_refire"));
-                               self.campingrifle_accumulator += cvar("g_balance_campingrifle_secondary_burstcost");
+                       {       
+                               if (cvar("g_balance_campingrifle_secondary"))
+                               {
+                                       if (weapon_prepareattack_check(1, cvar("g_balance_campingrifle_secondary_refire")))
+                                       if (time >= self.campingrifle_accumulator + cvar("g_balance_campingrifle_secondary_burstcost"))
+                                       {
+                                               weapon_prepareattack_do(1, cvar("g_balance_campingrifle_secondary_refire"));
+                                               W_CampingRifle_BulletHail(cvar("g_balance_campingrifle_secondary_bullethail"), W_CampingRifle_Attack2, WFRAME_FIRE2, cvar("g_balance_campingrifle_secondary_animtime"), cvar("g_balance_campingrifle_primary_refire"));
+                                               self.campingrifle_accumulator += cvar("g_balance_campingrifle_secondary_burstcost");
+                                       }
+                               }
                        }
                }
        }
        else if (req == WR_PRECACHE)
-       {               
+       {
                precache_model ("models/weapons/g_campingrifle.md3");
                precache_model ("models/weapons/v_campingrifle.md3");
                precache_model ("models/weapons/h_campingrifle.iqm");
@@ -250,38 +258,6 @@ float w_campingrifle(float req)
                return self.ammo_nails >= cvar("g_balance_campingrifle_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_nails >= cvar("g_balance_campingrifle_secondary_ammo");
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "shot themself automatically";
-               else
-                       w_deathtypestring = "sniped themself somehow";
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                               w_deathtypestring = "failed to hide from #'s bullet hail";
-                       else
-                               w_deathtypestring = "died in #'s bullet hail";
-               }
-               else
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                       {
-                               // TODO special headshot message here too?
-                               w_deathtypestring = "failed to hide from #'s rifle";
-                       }
-                       else
-                       {
-                               if(w_deathtype & HITTYPE_HEADSHOT)
-                                       w_deathtypestring = "got hit in the head by #";
-                               else
-                                       w_deathtypestring = "was sniped by #";
-                       }
-               }
-       }
        else if (req == WR_RELOAD)
        {
                W_CampingRifle_Reload();
@@ -319,6 +295,38 @@ float w_campingrifle(float req)
                precache_sound("weapons/ric2.wav");
                precache_sound("weapons/ric3.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       w_deathtypestring = "%s shot themself automatically";
+               else
+                       w_deathtypestring = "%s sniped themself somehow";
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                               w_deathtypestring = "%s failed to hide from %s's bullet hail";
+                       else
+                               w_deathtypestring = "%s died in %s's bullet hail";
+               }
+               else
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                       {
+                               // TODO special headshot message here too?
+                               w_deathtypestring = "%s failed to hide from %s's rifle";
+                       }
+                       else
+                       {
+                               if(w_deathtype & HITTYPE_HEADSHOT)
+                                       w_deathtypestring = "%s got hit in the head by %s";
+                               else
+                                       w_deathtypestring = "%s was sniped by %s";
+                       }
+               }
+       }
        return TRUE;
 }
 #endif