weapon_setup(WEP_CAMPINGRIFLE);
full = W_CampingRifle_CheckMaxBullets(TRUE);
- if(cvar("g_balance_campingrifle_auto_reload_after_changing_weapons"))
+ if(cvar("g_balance_campingrifle_auto_reload_on_switch"))
if(!full)
self.campingrifle_bulletcounter = -1;
}