proj.oldvelocity = proj.velocity;
+ other = proj; MUTATOR_CALLHOOK(EditProjectile);
+
if(cvar("g_antilag_bullets"))
if(pSpeed >= cvar("g_antilag_bullets"))
{
self.takedamage = DAMAGE_NO;
self.event_damage = SUB_Null;
self.owner = attacker;
+ self.realowner = attacker;
// do not explode NOW but in the NEXT FRAME!
// because recursive calls to RadiusDamage are not allowed