]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
make weapon death messages translatable
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index 55d794fa3fcff58f9c578acd754d5926477adf3d..8a3380eae4356b657f00f04e1a936d2eb67c7107 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", "Crylink");
+REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", _("Crylink"));
 #else
 #ifdef SVQC
 .float gravity;
@@ -9,6 +9,27 @@ REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLA
 .entity queuenext;
 .entity queueprev;
 
+void W_Crylink_CheckLinks(entity e)
+{
+       float i;
+       entity p;
+
+       if(e == world)
+               error("W_Crylink_CheckLinks: entity is world");
+
+       p = e;
+       for(i = 0; i < 1000; ++i)
+       {
+               if(p.queuenext.queueprev != p || p.queueprev.queuenext != p)
+                       error("W_Crylink_CheckLinks: queue is inconsistent");
+               p = p.queuenext;
+               if(p == e)
+                       break;
+       }
+       if(i >= 1000)
+               error("W_Crylink_CheckLinks: infinite chain");
+}
+
 void W_Crylink_Dequeue_Raw(entity own, entity prev, entity me, entity next)
 {
        if(me == own.crylink_lastgroup)
@@ -31,7 +52,7 @@ void W_Crylink_LinkExplode (entity e, entity e2)
        if(e == e.realowner.crylink_lastgroup)
                e.realowner.crylink_lastgroup = world;
 
-       RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_damage") * a, cvar("g_balance_crylink_primary_edgedamage") * a, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * a, e.projectiledeathtype, other);
+       RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_damage * a, autocvar_g_balance_crylink_primary_edgedamage * a, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * a, e.projectiledeathtype, other);
 
        if(e.queuenext != e2)
                W_Crylink_LinkExplode(e.queuenext, e2);
@@ -54,6 +75,9 @@ vector W_Crylink_LinkJoin(entity e, float jspeed, float jtime)
        float avg_dist, n;
        entity p;
 
+       // FIXME remove this debug code
+       W_Crylink_CheckLinks(e);
+
        w_crylink_linkjoin_time = 0;
 
        avg_origin = e.origin;
@@ -150,30 +174,30 @@ void W_Crylink_LinkJoinEffect_Think()
                {
                        if(e.projectiledeathtype & HITTYPE_SECONDARY)
                        {
-                               if(cvar("g_balance_crylink_secondary_joinexplode"))
+                               if(autocvar_g_balance_crylink_secondary_joinexplode)
                                {
-                                       n = n / cvar("g_balance_crylink_secondary_shots");
-                                       RadiusDamage (e, e.realowner, cvar("g_balance_crylink_secondary_joinexplode_damage") * n, 
-                                                                       cvar("g_balance_crylink_secondary_joinexplode_edgedamage") * n, 
-                                                                       cvar("g_balance_crylink_secondary_joinexplode_radius") * n, e.realowner, 
-                                                                       cvar("g_balance_crylink_secondary_joinexplode_force") * n, e.projectiledeathtype, other);
+                                       n = n / autocvar_g_balance_crylink_secondary_shots;
+                                       RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_secondary_joinexplode_damage * n,
+                                                                       autocvar_g_balance_crylink_secondary_joinexplode_edgedamage * n,
+                                                                       autocvar_g_balance_crylink_secondary_joinexplode_radius * n, e.realowner,
+                                                                       autocvar_g_balance_crylink_secondary_joinexplode_force * n, e.projectiledeathtype, other);
 
                                        pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
-                               }                               
+                               }
                        }
                        else
                        {
-                               if(cvar("g_balance_crylink_primary_joinexplode"))
+                               if(autocvar_g_balance_crylink_primary_joinexplode)
                                {
-                                       n = n / cvar("g_balance_crylink_primary_shots");
-                                       RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_joinexplode_damage") * n, 
-                                                                       cvar("g_balance_crylink_primary_joinexplode_edgedamage") * n, 
-                                                                       cvar("g_balance_crylink_primary_joinexplode_radius") * n, e.realowner, 
-                                                                       cvar("g_balance_crylink_primary_joinexplode_force") * n, e.projectiledeathtype, other);
+                                       n = n / autocvar_g_balance_crylink_primary_shots;
+                                       RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_joinexplode_damage * n,
+                                                                       autocvar_g_balance_crylink_primary_joinexplode_edgedamage * n,
+                                                                       autocvar_g_balance_crylink_primary_joinexplode_radius * n, e.realowner,
+                                                                       autocvar_g_balance_crylink_primary_joinexplode_force * n, e.projectiledeathtype, other);
 
                                        pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
-                               }                               
-                       }                       
+                               }
+                       }
                }
        }
        remove(self);
@@ -204,11 +228,13 @@ void W_Crylink_Touch (void)
        if(finalhit)
                f = 1;
        else
-               f = cvar("g_balance_crylink_primary_bouncedamagefactor");
+               f = autocvar_g_balance_crylink_primary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other) && cvar("g_balance_crylink_primary_linkexplode"))
+       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_primary_linkexplode)
        {
+               if(self == self.realowner.crylink_lastgroup)
+                       self.realowner.crylink_lastgroup = world;
                W_Crylink_LinkExplode(self.queuenext, self);
                remove (self);
                return;
@@ -252,11 +278,13 @@ void W_Crylink_Touch2 (void)
        if(finalhit)
                f = 1;
        else
-               f = cvar("g_balance_crylink_secondary_bouncedamagefactor");
+               f = autocvar_g_balance_crylink_secondary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other) && cvar("g_balance_crylink_secondary_linkexplode"))
+       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_secondary_linkexplode)
        {
+               if(self == self.realowner.crylink_lastgroup)
+                       self.realowner.crylink_lastgroup = world;
                W_Crylink_LinkExplode(self.queuenext, self);
                remove (self);
                return;
@@ -289,16 +317,22 @@ void W_Crylink_Attack (void)
        local entity proj, prevproj, firstproj;
        local vector s;
        vector forward, right, up;
+       float maxdmg;
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo");
+               self.ammo_cells = self.ammo_cells - autocvar_g_balance_crylink_primary_ammo;
+
+       maxdmg = autocvar_g_balance_crylink_primary_damage*autocvar_g_balance_crylink_primary_shots;
+       maxdmg *= 1 + autocvar_g_balance_crylink_primary_bouncedamagefactor * autocvar_g_balance_crylink_primary_bounces;
+       if(autocvar_g_balance_crylink_primary_joinexplode)
+               maxdmg += autocvar_g_balance_crylink_primary_joinexplode_damage;
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", (cvar("g_balance_crylink_primary_damage")*cvar("g_balance_crylink_primary_shots")));
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CHAN_WEAPON, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
 
-       shots = cvar("g_balance_crylink_primary_shots");
+       shots = autocvar_g_balance_crylink_primary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
        proj = world;
        while (counter < shots)
@@ -307,7 +341,7 @@ void W_Crylink_Attack (void)
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
-               proj.bot_dodgerating = cvar("g_balance_crylink_primary_damage");
+               proj.bot_dodgerating = autocvar_g_balance_crylink_primary_damage;
                if(shots == 1) {
                        proj.queuenext = proj;
                        proj.queueprev = proj;
@@ -346,24 +380,25 @@ void W_Crylink_Attack (void)
                        s_y = v_forward_x;
                        s_z = v_forward_y;
                }
-               s = s * cvar("g_balance_crylink_primary_spread") * g_weaponspreadfactor;
-               W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_crylink_primary_speed"), 0, 0, 0);
+               s = s * autocvar_g_balance_crylink_primary_spread * g_weaponspreadfactor;
+               W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, autocvar_g_balance_crylink_primary_speed, 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch;
 
                proj.think = W_Crylink_Fadethink;
                if(counter == 0)
                {
-                       proj.fade_time = time + cvar("g_balance_crylink_primary_middle_lifetime");
-                       proj.fade_rate = 1 / cvar("g_balance_crylink_primary_middle_fadetime");
-                       proj.nextthink = time + cvar("g_balance_crylink_primary_middle_lifetime") + cvar("g_balance_crylink_primary_middle_fadetime");
+                       proj.fade_time = time + autocvar_g_balance_crylink_primary_middle_lifetime;
+                       proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_middle_fadetime;
+                       proj.nextthink = time + autocvar_g_balance_crylink_primary_middle_lifetime + autocvar_g_balance_crylink_primary_middle_fadetime;
                }
                else
                {
-                       proj.fade_time = time + cvar("g_balance_crylink_primary_other_lifetime");
-                       proj.fade_rate = 1 / cvar("g_balance_crylink_primary_other_fadetime");
-                       proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime");
+                       proj.fade_time = time + autocvar_g_balance_crylink_primary_other_lifetime;
+                       proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_other_fadetime;
+                       proj.nextthink = time + autocvar_g_balance_crylink_primary_other_lifetime + autocvar_g_balance_crylink_primary_other_fadetime;
                }
-               proj.cnt = cvar("g_balance_crylink_primary_bounces");
+               proj.teleport_time = time + autocvar_g_balance_crylink_primary_joindelay;
+               proj.cnt = autocvar_g_balance_crylink_primary_bounces;
                //proj.scale = 1 + 1 * proj.cnt;
 
                proj.angles = vectoangles (proj.velocity);
@@ -385,13 +420,19 @@ void W_Crylink_Attack2 (void)
 {
        local float counter, shots;
        local entity proj, prevproj, firstproj;
+       float maxdmg;
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_secondary_ammo");
+               self.ammo_cells = self.ammo_cells - autocvar_g_balance_crylink_secondary_ammo;
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", (cvar("g_balance_crylink_secondary_damage")*cvar("g_balance_crylink_secondary_shots")));
+       maxdmg = autocvar_g_balance_crylink_secondary_damage*autocvar_g_balance_crylink_secondary_shots;
+       maxdmg *= 1 + autocvar_g_balance_crylink_secondary_bouncedamagefactor * autocvar_g_balance_crylink_secondary_bounces;
+       if(autocvar_g_balance_crylink_secondary_joinexplode)
+               maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage;
 
-       shots = cvar("g_balance_crylink_secondary_shots");
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CHAN_WEAPON, maxdmg);
+
+       shots = autocvar_g_balance_crylink_secondary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
        proj = world;
        while (counter < shots)
@@ -400,7 +441,7 @@ void W_Crylink_Attack2 (void)
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
-               proj.bot_dodgerating = cvar("g_balance_crylink_secondary_damage");
+               proj.bot_dodgerating = autocvar_g_balance_crylink_secondary_damage;
                if(shots == 1) {
                        proj.queuenext = proj;
                        proj.queueprev = proj;
@@ -429,22 +470,23 @@ void W_Crylink_Attack2 (void)
                setorigin (proj, w_shotorg);
                setsize(proj, '0 0 0', '0 0 0');
 
-               W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * cvar("g_balance_crylink_secondary_spread") * g_weaponspreadfactor), v_up, cvar("g_balance_crylink_secondary_speed"), 0, 0, 0);
+               W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor), v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch2;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
                {
-                       proj.fade_time = time + cvar("g_balance_crylink_secondary_middle_lifetime");
-                       proj.fade_rate = 1 / cvar("g_balance_crylink_secondary_middle_fadetime");
-                       proj.nextthink = time + cvar("g_balance_crylink_secondary_middle_lifetime") + cvar("g_balance_crylink_secondary_middle_fadetime");
+                       proj.fade_time = time + autocvar_g_balance_crylink_secondary_middle_lifetime;
+                       proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_middle_fadetime;
+                       proj.nextthink = time + autocvar_g_balance_crylink_secondary_middle_lifetime + autocvar_g_balance_crylink_secondary_middle_fadetime;
                }
                else
                {
-                       proj.fade_time = time + cvar("g_balance_crylink_secondary_line_lifetime");
-                       proj.fade_rate = 1 / cvar("g_balance_crylink_secondary_line_fadetime");
-                       proj.nextthink = time + cvar("g_balance_crylink_secondary_line_lifetime") + cvar("g_balance_crylink_secondary_line_fadetime");
+                       proj.fade_time = time + autocvar_g_balance_crylink_secondary_line_lifetime;
+                       proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_line_fadetime;
+                       proj.nextthink = time + autocvar_g_balance_crylink_secondary_line_lifetime + autocvar_g_balance_crylink_secondary_line_fadetime;
                }
-               proj.cnt = cvar("g_balance_crylink_secondary_bounces");
+               proj.teleport_time = time + autocvar_g_balance_crylink_secondary_joindelay;
+               proj.cnt = autocvar_g_balance_crylink_secondary_bounces;
                //proj.scale = 1 + 1 * proj.cnt;
 
                proj.angles = vectoangles (proj.velocity);
@@ -471,64 +513,61 @@ float w_crylink(float req)
 {
        if (req == WR_AIM)
        {
-               if (random() > 0.15)
-                       self.BUTTON_ATCK = bot_aim(cvar("g_balance_crylink_primary_speed"), 0, cvar("g_balance_crylink_primary_middle_lifetime"), FALSE);
+               if (random() < 0.10)
+                       self.BUTTON_ATCK = bot_aim(autocvar_g_balance_crylink_primary_speed, 0, autocvar_g_balance_crylink_primary_middle_lifetime, FALSE);
                else
-                       self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_crylink_secondary_speed"), 0, cvar("g_balance_crylink_secondary_middle_lifetime"), FALSE);
+                       self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_crylink_secondary_speed, 0, autocvar_g_balance_crylink_secondary_middle_lifetime, FALSE);
        }
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
                {
                        if (!self.crylink_waitrelease)
-                       if (weapon_prepareattack(0, cvar("g_balance_crylink_primary_refire")))
+                       if (weapon_prepareattack(0, autocvar_g_balance_crylink_primary_refire))
                        {
                                W_Crylink_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_crylink_primary_animtime"), w_ready);
-                               if(cvar("g_balance_crylink_primary_joinspeed") != 0 || cvar("g_balance_crylink_primary_jointime") != 0)
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_crylink_primary_animtime, w_ready);
+                               if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0)
                                        self.crylink_waitrelease = 1;
                        }
                }
-               else if(self.BUTTON_ATCK2 && cvar("g_balance_crylink_secondary"))
+               else if(self.BUTTON_ATCK2 && autocvar_g_balance_crylink_secondary)
                {
                        if (!self.crylink_waitrelease)
-                       if (weapon_prepareattack(1, cvar("g_balance_crylink_secondary_refire")))
+                       if (weapon_prepareattack(1, autocvar_g_balance_crylink_secondary_refire))
                        {
                                W_Crylink_Attack2();
-                               weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_crylink_secondary_animtime"), w_ready);
-                               if(cvar("g_balance_crylink_secondary_joinspeed") != 0 || cvar("g_balance_crylink_secondary_jointime") != 0)
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_crylink_secondary_animtime, w_ready);
+                               if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0)
                                        self.crylink_waitrelease = 2;
                        }
                }
                else
                {
-                       if (self.crylink_waitrelease)
+                       if (self.crylink_waitrelease && (!self.crylink_lastgroup || time > self.crylink_lastgroup.teleport_time))
                        {
                                // fired and released now!
                                if(self.crylink_lastgroup)
                                {
                                        vector pos;
                                        entity linkjoineffect;
-                                       
-                                       
+
                                        if(self.crylink_waitrelease == 1)
                                        {
-                                               pos = W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_primary_joinspeed"), cvar("g_balance_crylink_primary_jointime"));
-                                               
+                                               pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed, autocvar_g_balance_crylink_primary_jointime);
+
                                        }
                                        else
                                        {
-                                               pos = W_Crylink_LinkJoin(self.crylink_lastgroup, cvar("g_balance_crylink_secondary_joinspeed"), cvar("g_balance_crylink_secondary_jointime"));
+                                               pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_secondary_joinspread * autocvar_g_balance_crylink_secondary_speed, autocvar_g_balance_crylink_secondary_jointime);
                                        }
-                                       
+
                                        linkjoineffect = spawn();
                                        linkjoineffect.think = W_Crylink_LinkJoinEffect_Think;
-                                       linkjoineffect.classname = "linkjoineffect";                                    
+                                       linkjoineffect.classname = "linkjoineffect";
                                        linkjoineffect.nextthink = time + w_crylink_linkjoin_time;
                                        linkjoineffect.owner = self;
                                        setorigin(linkjoineffect, pos);
-
-
                                }
                                self.crylink_waitrelease = 0;
                                if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
@@ -556,14 +595,14 @@ float w_crylink(float req)
                // don't "run out of ammo" and switch weapons while waiting for release
                if(self.crylink_lastgroup && self.crylink_waitrelease)
                        return TRUE;
-               return self.ammo_cells >= cvar("g_balance_crylink_primary_ammo");
+               return self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo;
        }
        else if (req == WR_CHECKAMMO2)
        {
                // don't "run out of ammo" and switch weapons while waiting for release
                if(self.crylink_lastgroup && self.crylink_waitrelease)
                        return TRUE;
-               return self.ammo_cells >= cvar("g_balance_crylink_secondary_ammo");
+               return self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo;
        }
        return TRUE;
 };
@@ -595,16 +634,16 @@ float w_crylink(float req)
        }
        else if (req == WR_SUICIDEMESSAGE)
        {
-               w_deathtypestring = "%s succeeded at self-destructing themself with the Crylink";
+               w_deathtypestring = _("%s succeeded at self-destructing themself with the Crylink");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE)
-                       w_deathtypestring = "%s could not hide from %s's Crylink"; // unchecked: SPLASH (SECONDARY can't be)
+                       w_deathtypestring = _("%s could not hide from %s's Crylink"); // unchecked: SPLASH (SECONDARY can't be)
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s was too close to %s's Crylink"; // unchecked: SECONDARY
+                       w_deathtypestring = _("%s was too close to %s's Crylink"); // unchecked: SECONDARY
                else
-                       w_deathtypestring = "%s took a close look at %s's Crylink"; // unchecked: SECONDARY
+                       w_deathtypestring = _("%s took a close look at %s's Crylink"); // unchecked: SECONDARY
        }
        return TRUE;
 }