]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index ec333cc724d1291abcd11285b391037181c784e5..19f8b4443621723f8a7a708ee963283654a0d181 100644 (file)
@@ -39,12 +39,12 @@ void W_Plasma_Explode (void)
        self.takedamage = DAMAGE_NO;
        if (self.movetype == MOVETYPE_BOUNCE)
        {
-               RadiusDamage (self, self.realowner, autocvar_g_balance_electro_secondary_damage, autocvar_g_balance_electro_secondary_edgedamage, autocvar_g_balance_electro_secondary_radius, world, autocvar_g_balance_electro_secondary_force, self.projectiledeathtype, other);
+               RadiusDamage (self, self.realowner, autocvar_g_balance_electro_secondary_damage, autocvar_g_balance_electro_secondary_edgedamage, autocvar_g_balance_electro_secondary_radius, world, world, autocvar_g_balance_electro_secondary_force, self.projectiledeathtype, other);
        }
        else
        {
                W_Plasma_TriggerCombo(self.origin, autocvar_g_balance_electro_primary_comboradius, self.realowner);
-               RadiusDamage (self, self.realowner, autocvar_g_balance_electro_primary_damage, autocvar_g_balance_electro_primary_edgedamage, autocvar_g_balance_electro_primary_radius, world, autocvar_g_balance_electro_primary_force, self.projectiledeathtype, other);
+               RadiusDamage (self, self.realowner, autocvar_g_balance_electro_primary_damage, autocvar_g_balance_electro_primary_edgedamage, autocvar_g_balance_electro_primary_radius, world, world, autocvar_g_balance_electro_primary_force, self.projectiledeathtype, other);
        }
 
        remove (self);
@@ -55,7 +55,7 @@ void W_Plasma_Explode_Combo (void)
        W_Plasma_TriggerCombo(self.origin, autocvar_g_balance_electro_combo_comboradius, self.realowner);
 
        self.event_damage = SUB_Null;
-       RadiusDamage (self, self.realowner, autocvar_g_balance_electro_combo_damage, autocvar_g_balance_electro_combo_edgedamage, autocvar_g_balance_electro_combo_radius, world, autocvar_g_balance_electro_combo_force, WEP_ELECTRO | HITTYPE_BOUNCE, world); // use THIS type for a combo because primary can't bounce
+       RadiusDamage (self, self.realowner, autocvar_g_balance_electro_combo_damage, autocvar_g_balance_electro_combo_edgedamage, autocvar_g_balance_electro_combo_radius, world, world, autocvar_g_balance_electro_combo_force, WEP_ELECTRO | HITTYPE_BOUNCE, world); // use THIS type for a combo because primary can't bounce
        remove (self);
 }
 
@@ -140,6 +140,7 @@ void W_Electro_Attack()
        proj.touch = W_Plasma_TouchExplode;
        setsize(proj, '0 0 -3', '0 0 -3');
        proj.flags = FL_PROJECTILE;
+       proj.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
 
@@ -185,6 +186,7 @@ void W_Electro_Attack2()
 
        proj.bouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
        proj.bouncestop = autocvar_g_balance_electro_secondary_bouncestop;
+       proj.missile_flags = MIF_SPLASH | MIF_ARC;
 
 #if 0
        entity p2;
@@ -525,8 +527,16 @@ float w_electro(float req)
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo;
-               ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= autocvar_g_balance_electro_secondary_ammo;
+               if(autocvar_g_balance_electro_combo_safeammocheck) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
+               {
+                       ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo + autocvar_g_balance_electro_primary_ammo;
+                       ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= autocvar_g_balance_electro_secondary_ammo + autocvar_g_balance_electro_primary_ammo;
+               }
+               else
+               {
+                       ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo;
+                       ammo_amount += self.(weapon_load[WEP_ELECTRO]) >= autocvar_g_balance_electro_secondary_ammo;
+               }
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)