]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
try fixing issues with cl_gunalign
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index c9e7d23c31eff0682d56453b594b2cfdbd115481..ea0daa7b5c41fcad373767539c8024eaac03cf07 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", "Electro");
 #else
+#ifdef SVQC
 .float electro_count;
 .float electro_secondarytime;
 
@@ -141,7 +142,7 @@ void W_Electro_Attack2()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
+       W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -165,7 +166,7 @@ void W_Electro_Attack2()
        proj.movetype = MOVETYPE_BOUNCE;
        W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_electro_secondary);
        proj.touch = W_Plasma_Touch;
-       setsize(proj, '0 0 -3', '0 0 -3');
+       setsize(proj, '0 0 -4', '0 0 -4');
        proj.takedamage = DAMAGE_YES;
        proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale");
        proj.health = cvar("g_balance_electro_secondary_health");
@@ -183,19 +184,89 @@ void W_Electro_Attack2()
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 }
 
-// experimental lightning gun
-void W_Electro_Attack3 (void)
+.entity lgbeam, exteriorlgbeam;
+.float nextdamagethink;
+void lgbeam_think()
 {
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo");
-       W_SetupShot (self, TRUE, 0, "weapons/crylink_fire2.wav", cvar("g_balance_electro_primary_damage"));
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK)
+       {
+               remove(self);
+               return;
+       }
+
+       self.nextthink = time;
+
+       makevectors(self.owner.v_angle);
+       vector angle;
+       angle = v_forward;
 
-       traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_electro_primary_radius"), FALSE, self, ANTILAG_LATENCY(self));
+       traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
 
-       te_lightning1(self, w_shotorg, trace_endpos);
+       if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
 
-       if (trace_fraction < 1)
-               Damage(trace_ent, self, self, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_electro_primary_force") * w_shotdir);
+       // apply the damage
+       if(trace_fraction < 1)
+       {
+               vector force;
+               force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
+               W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
+       }
+
+       // draw effect
+       vector vecs, org;
+       if(self.owner.weaponentity.movedir_x > 0)
+       {
+               vecs = self.owner.weaponentity.movedir;
+               vecs_y = -vecs_y;
+       }
+       else
+               vecs = '0 0 0';
+       org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * vecs_y + v_up * vecs_z;
+       
+       // TODO turn into a csqc entity
+       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
+       WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
+       WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
+       WriteByte(MSG_BROADCAST, sound_allowed(MSG_BROADCAST, self.owner) ? 1 : 2);
+       WriteCoord(MSG_BROADCAST, org_x);
+       WriteCoord(MSG_BROADCAST, org_y);
+       WriteCoord(MSG_BROADCAST, org_z);
+       WriteCoord(MSG_BROADCAST, trace_endpos_x);
+       WriteCoord(MSG_BROADCAST, trace_endpos_y);
+       WriteCoord(MSG_BROADCAST, trace_endpos_z);
+}
+
+// experimental lightning gun
+void W_Electro_Attack3 (void)
+{
+       entity beam, oldself;
+
+       self.lgbeam = beam = spawn();
+       setmodel(beam,"models/turrets/phaser_beam.md3");
+       beam.effects = EF_LOWPRECISION;
+       beam.solid = SOLID_NOT;
+       beam.think = lgbeam_think;
+       beam.owner = self;
+       beam.movetype = MOVETYPE_NONE;
+       beam.shot_spread = 0;
+       beam.bot_dodge = TRUE;
+       beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+
+       oldself = self;
+       self = beam;
+       self.think();
+       self = oldself;
+}
+
+void ElectroInit()
+{
+       weapon_action(WEP_ELECTRO, WR_PRECACHE);
+       electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), TRUE, FALSE, 1);
+       electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), TRUE, FALSE, 2);
+       electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), TRUE, FALSE, 3);
+       electro_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), TRUE, FALSE, 4);
 }
 
 void spawnfunc_weapon_electro (void)
@@ -219,6 +290,7 @@ void w_electro_checkattack()
 }
 
 .float bot_secondary_electromooth;
+.float BUTTON_ATCK_prev;
 float w_electro(float req)
 {
        if (req == WR_AIM)
@@ -247,15 +319,28 @@ float w_electro(float req)
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
                {
-                       if(cvar("g_balance_electro_lightning"))
-                               W_Electro_Attack3();
-                       else
-                               W_Electro_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready);
+                       if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
+                       {
+                               if(cvar("g_balance_electro_lightning"))
+                               {
+                                       if (self.BUTTON_ATCK_prev == 0)
+                                       {
+                                               W_Electro_Attack3();
+                                       }
+                                       self.BUTTON_ATCK_prev = 1;
+                               }
+                               else
+                               {
+                                       W_Electro_Attack();
+                               }
+                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready);
+                       }
+               } else {
+                       self.BUTTON_ATCK_prev = 0;
                }
-               if (self.BUTTON_ATCK2 && !cvar("g_balance_electro_lightning"))
+
+               if (self.BUTTON_ATCK2)
                if (time >= self.electro_secondarytime)
                if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire")))
                {
@@ -281,9 +366,56 @@ float w_electro(float req)
        else if (req == WR_SETUP)
                weapon_setup(WEP_ELECTRO);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+       {
+               if(cvar("g_balance_electro_lightning"))
+                       return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire");
+               else
+                       return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+       }
        else if (req == WR_CHECKAMMO2)
                return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo");
+       else if (req == WR_RESETPLAYER)
+       {
+               self.electro_secondarytime = time;
+       }
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_electro(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 6;
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
+                       if(!w_issilent)
+                               sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+               }
+               else
+               {
+                       if(w_deathtype & HITTYPE_BOUNCE)
+                       {
+                               // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
+                               pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
+                               if(!w_issilent)
+                                       sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
+                       }
+                       else
+                       {
+                               pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
+                               if(!w_issilent)
+                                       sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+                       }
+               }
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/electro_impact.wav");
+               precache_sound("weapons/electro_impact_combo.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
@@ -310,10 +442,7 @@ float w_electro(float req)
                                w_deathtypestring = "was blasted by #'s blue beam";
                }
        }
-       else if (req == WR_RESETPLAYER)
-       {
-               self.electro_secondarytime = time;
-       }
        return TRUE;
-};
+}
+#endif
 #endif