]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
make weapon death messages translatable
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index e46f749c79fdf0526f8031f2dc9c12360317ecbc..f5491f39aa1054b2c112e70581731437f631d0f0 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", "Electro");
+REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", _("Electro"));
 #else
 #ifdef SVQC
 .float electro_count;
@@ -500,27 +500,27 @@ float w_electro(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "%s could not remember where they put plasma";
+                       w_deathtypestring = _("%s could not remember where they put plasma");
                else
-                       w_deathtypestring = "%s played with plasma";
+                       w_deathtypestring = _("%s played with plasma");
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
-                               w_deathtypestring = "%s just noticed %s's blue ball";
+                               w_deathtypestring = _("%s just noticed %s's blue ball");
                        else // unchecked: BOUNCE
-                               w_deathtypestring = "%s got in touch with %s's blue ball";
+                               w_deathtypestring = _("%s got in touch with %s's blue ball");
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE) // combo
-                               w_deathtypestring = "%s felt the electrifying air of %s's combo";
+                               w_deathtypestring = _("%s felt the electrifying air of %s's combo");
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "%s got too close to %s's blue beam";
+                               w_deathtypestring = _("%s got too close to %s's blue beam");
                        else
-                               w_deathtypestring = "%s was blasted by %s's blue beam";
+                               w_deathtypestring = _("%s was blasted by %s's blue beam");
                }
        }
        return TRUE;