]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index e04e67ae905e013eeb9bcdca1751dce05965676b..2c56756cdb697c5f80ccf44befbc54c18ca57c20 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
+REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
 #else
 #ifdef SVQC
 .float bot_primary_fireballmooth; // whatever a mooth is
@@ -19,7 +19,7 @@ void W_Fireball_Explode (void)
 
        // 1. dist damage
        d = (self.realowner.health + self.realowner.armorvalue);
-       RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other);
        if(self.realowner.health + self.realowner.armorvalue >= d)
        if(!self.cnt)
        {
@@ -115,6 +115,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 {
        if(self.health <= 0)
                return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
        if (self.health <= 0)
        {
@@ -125,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 
 void W_Fireball_Attack1()
 {
-       local entity proj;
+       entity proj;
 
        W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
 
@@ -155,7 +159,8 @@ void W_Fireball_Attack1()
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
        proj.flags = FL_PROJECTILE;
-
+    proj.missile_flags = MIF_SPLASH | MIF_PROXY;
+    
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
@@ -194,10 +199,8 @@ void W_Fireball_Attack1_Frame1()
 
 void W_Fireball_Attack1_Frame0()
 {
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
-       asound (self, CH_WEAPON_A, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1);
 }
 
@@ -241,12 +244,10 @@ void W_Firemine_Touch (void)
 
 void W_Fireball_Attack2()
 {
-       local entity proj;
+       entity proj;
        vector f_diff;
        float c;
 
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        c = mod(self.bulletcounter, 4);
        switch(c)
        {
@@ -289,7 +290,8 @@ void W_Fireball_Attack2()
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
-
+    proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
+    
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
@@ -302,7 +304,7 @@ void spawnfunc_weapon_fireball (void)
 
 float w_fireball(float req)
 {
-       float ammo_amount;
+       //float ammo_amount;
        if (req == WR_AIM)
        {
                self.BUTTON_ATCK = FALSE;
@@ -326,15 +328,13 @@ float w_fireball(float req)
        }
        else if (req == WR_THINK)
        {
-               if(autocvar_g_balance_fireball_reload_ammo && self.clip_load < min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo)) // forced reload
-                       weapon_action(self.weapon, WR_RELOAD);
-               else if (self.BUTTON_ATCK)
+               if (self.BUTTON_ATCK)
                {
                        if (time >= self.fireball_primarytime)
                        if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire))
                        {
                                W_Fireball_Attack1_Frame0();
-                               self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2;
+                               self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2 * W_WeaponRateFactor();
                        }
                }
                else if (self.BUTTON_ATCK2)
@@ -360,34 +360,22 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_FIREBALL);
-               self.current_ammo = ammo_fuel;
+               self.current_ammo = ammo_none;
        }
        else if (req == WR_CHECKAMMO1)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_RESETPLAYER)
        {
                self.fireball_primarytime = time;
        }
-       else if (req == WR_RELOAD)
-       {
-               // fuel can be a non-whole number, which brakes stuff here when between 0 and 1
-               if(self.ammo_fuel < 1)
-                       self.ammo_fuel = 0;
-
-               W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
-       }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_fireball(float req)
@@ -404,7 +392,7 @@ float w_fireball(float req)
                        org2 = w_org + w_backoff * 16;
                        pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               asound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+                               sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
                }
        }
        else if(req == WR_PRECACHE)