#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar");
+REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", _("Mortar"))
#else
#ifdef SVQC
.float gl_detonate_later;
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "%s tried out his own grenade";
+ w_deathtypestring = _("%s tried out his own grenade");
else
- w_deathtypestring = "%s detonated";
+ w_deathtypestring = _("%s detonated");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SPLASH)
if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
- w_deathtypestring = "%s didn't see %s's grenade";
+ w_deathtypestring = _("%s didn't see %s's grenade");
else // unchecked: SECONDARY
- w_deathtypestring = "%s almost dodged %s's grenade";
+ w_deathtypestring = _("%s almost dodged %s's grenade");
else // unchecked: SECONDARY, BOUNCE
- w_deathtypestring = "%s ate %s's grenade";
+ w_deathtypestring = _("%s ate %s's grenade");
}
return TRUE;
}