]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hagar.qc
Merge remote branch 'origin/master' into samual/hagar_secondary_autorelease
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hagar.qc
index 26d2df69e89507ac3bc7bb8f10690ee96703884f..147613afb304f1774c564934a9769e7f0eb563cb 100644 (file)
@@ -118,7 +118,7 @@ void W_Hagar_Attack2_Load_Release (void)
        // time to release the rockets we've loaded
 
        local entity missile;
-       local float counter, shots;
+       local float counter, shots, spread_pershot;
        local vector s;
        vector forward, right, up;
 
@@ -153,7 +153,13 @@ void W_Hagar_Attack2_Load_Release (void)
                setorigin (missile, w_shotorg);
                setsize(missile, '0 0 0', '0 0 0');
                missile.movetype = MOVETYPE_FLY;
-
+               
+               // per-shot spread calculation: the more shots there are, the less spread is applied (based on the bias cvar)
+               spread_pershot = ((shots - 1) / (autocvar_g_balance_hagar_secondary_load_max - 1)); 
+               spread_pershot = (1 - (spread_pershot * autocvar_g_balance_hagar_secondary_load_spread_bias));
+               spread_pershot = (autocvar_g_balance_hagar_secondary_spread * spread_pershot * g_weaponspreadfactor);
+               
+               // pattern spread calculation
                s = '0 0 0';
                if (counter == 0)
                        s = '0 0 0';
@@ -163,8 +169,9 @@ void W_Hagar_Attack2_Load_Release (void)
                        s_y = v_forward_x;
                        s_z = v_forward_y;
                }
-               s = s * cvar("g_balance_hagar_secondary_spread") * g_weaponspreadfactor;
-               W_SetupProjectileVelocityEx(missile, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_hagar_secondary_speed"), 0, 0, 0, FALSE);
+               s = s * autocvar_g_balance_hagar_secondary_load_spread * g_weaponspreadfactor;
+               
+               W_SetupProjectileVelocityEx(missile, w_shotdir + right * s_y + up * s_z, v_up, autocvar_g_balance_hagar_secondary_speed, 0, 0, spread_pershot, FALSE);
 
                missile.angles = vectoangles (missile.velocity);
                missile.flags = FL_PROJECTILE;
@@ -223,9 +230,12 @@ void W_Hagar_Attack2_Load (void)
                                        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo);
                                        self.weaponentity.state = WS_INUSE;
                                        self.hagar_load += 1;
-                                       sound(self, CH_WEAPON_B, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_WEAPON_B, "weapons/hagar_load.wav", VOL_BASE * 0.8, ATTN_NORM); // sound is too loud according to most
 
-                                       self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed * W_WeaponRateFactor();
+                                       if (self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max)
+                                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_hold * W_WeaponRateFactor();
+                                       else
+                                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed * W_WeaponRateFactor();
                                }
                        }
                        else if(!self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame
@@ -244,7 +254,7 @@ void W_Hagar_Attack2_Load (void)
 
        if(self.hagar_load)
        {
-               if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold))
+               if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && autocvar_g_balance_hagar_secondary_load_hold >= 0))
                {
                        self.weaponentity.state = WS_READY;
                        W_Hagar_Attack2_Load_Release();